Expand description
Extensions tagged NV
Modulesยง
- acquire_
winrt_ display - VK_NV_acquire_winrt_display
- clip_
space_ w_ scaling - VK_NV_clip_space_w_scaling
- compute_
shader_ derivatives - VK_NV_compute_shader_derivatives
- cooperative_
matrix - VK_NV_cooperative_matrix
- copy_
memory_ indirect - VK_NV_copy_memory_indirect
- corner_
sampled_ image - VK_NV_corner_sampled_image
- coverage_
reduction_ mode - VK_NV_coverage_reduction_mode
- cuda_
kernel_ launch - VK_NV_cuda_kernel_launch
- dedicated_
allocation - VK_NV_dedicated_allocation
- dedicated_
allocation_ image_ aliasing - VK_NV_dedicated_allocation_image_aliasing
- descriptor_
pool_ overallocation - VK_NV_descriptor_pool_overallocation
- device_
diagnostic_ checkpoints - VK_NV_device_diagnostic_checkpoints
- device_
diagnostics_ config - VK_NV_device_diagnostics_config
- device_
generated_ commands - VK_NV_device_generated_commands
- device_
generated_ commands_ compute - VK_NV_device_generated_commands_compute
- displacement_
micromap - VK_NV_displacement_micromap
- extended_
sparse_ address_ space - VK_NV_extended_sparse_address_space
- external_
memory - VK_NV_external_memory
- external_
memory_ capabilities - VK_NV_external_memory_capabilities
- external_
memory_ rdma - VK_NV_external_memory_rdma
- external_
memory_ win32 - VK_NV_external_memory_win32
- fill_
rectangle - VK_NV_fill_rectangle
- fragment_
coverage_ to_ color - VK_NV_fragment_coverage_to_color
- fragment_
shader_ barycentric - VK_NV_fragment_shader_barycentric
- fragment_
shading_ rate_ enums - VK_NV_fragment_shading_rate_enums
- framebuffer_
mixed_ samples - VK_NV_framebuffer_mixed_samples
- geometry_
shader_ passthrough - VK_NV_geometry_shader_passthrough
- glsl_
shader - VK_NV_glsl_shader
- inherited_
viewport_ scissor - VK_NV_inherited_viewport_scissor
- linear_
color_ attachment - VK_NV_linear_color_attachment
- low_
latency - VK_NV_low_latency
- low_
latency2 - VK_NV_low_latency2
- memory_
decompression - VK_NV_memory_decompression
- mesh_
shader - VK_NV_mesh_shader
- optical_
flow - VK_NV_optical_flow
- per_
stage_ descriptor_ set - VK_NV_per_stage_descriptor_set
- present_
barrier - VK_NV_present_barrier
- raw_
access_ chains - VK_NV_raw_access_chains
- ray_
tracing - VK_NV_ray_tracing
- ray_
tracing_ invocation_ reorder - VK_NV_ray_tracing_invocation_reorder
- ray_
tracing_ motion_ blur - VK_NV_ray_tracing_motion_blur
- ray_
tracing_ validation - VK_NV_ray_tracing_validation
- representative_
fragment_ test - VK_NV_representative_fragment_test
- sample_
mask_ override_ coverage - VK_NV_sample_mask_override_coverage
- scissor_
exclusive - VK_NV_scissor_exclusive
- shader_
atomic_ float16_ vector - VK_NV_shader_atomic_float16_vector
- shader_
image_ footprint - VK_NV_shader_image_footprint
- shader_
sm_ builtins - VK_NV_shader_sm_builtins
- shader_
subgroup_ partitioned - VK_NV_shader_subgroup_partitioned
- shading_
rate_ image - VK_NV_shading_rate_image
- viewport_
array2 - VK_NV_viewport_array2
- viewport_
swizzle - VK_NV_viewport_swizzle
- win32_
keyed_ mutex - VK_NV_win32_keyed_mutex