ash::vk

Struct PhysicalDeviceExtendedDynamicState3FeaturesEXTBuilder

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pub struct PhysicalDeviceExtendedDynamicState3FeaturesEXTBuilder<'a> { /* private fields */ }

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impl<'a> PhysicalDeviceExtendedDynamicState3FeaturesEXTBuilder<'a>

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pub fn extended_dynamic_state3_tessellation_domain_origin( self, extended_dynamic_state3_tessellation_domain_origin: bool, ) -> Self

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pub fn extended_dynamic_state3_depth_clamp_enable( self, extended_dynamic_state3_depth_clamp_enable: bool, ) -> Self

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pub fn extended_dynamic_state3_polygon_mode( self, extended_dynamic_state3_polygon_mode: bool, ) -> Self

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pub fn extended_dynamic_state3_rasterization_samples( self, extended_dynamic_state3_rasterization_samples: bool, ) -> Self

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pub fn extended_dynamic_state3_sample_mask( self, extended_dynamic_state3_sample_mask: bool, ) -> Self

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pub fn extended_dynamic_state3_alpha_to_coverage_enable( self, extended_dynamic_state3_alpha_to_coverage_enable: bool, ) -> Self

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pub fn extended_dynamic_state3_alpha_to_one_enable( self, extended_dynamic_state3_alpha_to_one_enable: bool, ) -> Self

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pub fn extended_dynamic_state3_logic_op_enable( self, extended_dynamic_state3_logic_op_enable: bool, ) -> Self

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pub fn extended_dynamic_state3_color_blend_enable( self, extended_dynamic_state3_color_blend_enable: bool, ) -> Self

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pub fn extended_dynamic_state3_color_blend_equation( self, extended_dynamic_state3_color_blend_equation: bool, ) -> Self

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pub fn extended_dynamic_state3_color_write_mask( self, extended_dynamic_state3_color_write_mask: bool, ) -> Self

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pub fn extended_dynamic_state3_rasterization_stream( self, extended_dynamic_state3_rasterization_stream: bool, ) -> Self

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pub fn extended_dynamic_state3_conservative_rasterization_mode( self, extended_dynamic_state3_conservative_rasterization_mode: bool, ) -> Self

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pub fn extended_dynamic_state3_extra_primitive_overestimation_size( self, extended_dynamic_state3_extra_primitive_overestimation_size: bool, ) -> Self

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pub fn extended_dynamic_state3_depth_clip_enable( self, extended_dynamic_state3_depth_clip_enable: bool, ) -> Self

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pub fn extended_dynamic_state3_sample_locations_enable( self, extended_dynamic_state3_sample_locations_enable: bool, ) -> Self

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pub fn extended_dynamic_state3_color_blend_advanced( self, extended_dynamic_state3_color_blend_advanced: bool, ) -> Self

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pub fn extended_dynamic_state3_provoking_vertex_mode( self, extended_dynamic_state3_provoking_vertex_mode: bool, ) -> Self

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pub fn extended_dynamic_state3_line_rasterization_mode( self, extended_dynamic_state3_line_rasterization_mode: bool, ) -> Self

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pub fn extended_dynamic_state3_line_stipple_enable( self, extended_dynamic_state3_line_stipple_enable: bool, ) -> Self

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pub fn extended_dynamic_state3_depth_clip_negative_one_to_one( self, extended_dynamic_state3_depth_clip_negative_one_to_one: bool, ) -> Self

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pub fn extended_dynamic_state3_viewport_w_scaling_enable( self, extended_dynamic_state3_viewport_w_scaling_enable: bool, ) -> Self

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pub fn extended_dynamic_state3_viewport_swizzle( self, extended_dynamic_state3_viewport_swizzle: bool, ) -> Self

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pub fn extended_dynamic_state3_coverage_to_color_enable( self, extended_dynamic_state3_coverage_to_color_enable: bool, ) -> Self

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pub fn extended_dynamic_state3_coverage_to_color_location( self, extended_dynamic_state3_coverage_to_color_location: bool, ) -> Self

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pub fn extended_dynamic_state3_coverage_modulation_mode( self, extended_dynamic_state3_coverage_modulation_mode: bool, ) -> Self

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pub fn extended_dynamic_state3_coverage_modulation_table_enable( self, extended_dynamic_state3_coverage_modulation_table_enable: bool, ) -> Self

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pub fn extended_dynamic_state3_coverage_modulation_table( self, extended_dynamic_state3_coverage_modulation_table: bool, ) -> Self

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pub fn extended_dynamic_state3_coverage_reduction_mode( self, extended_dynamic_state3_coverage_reduction_mode: bool, ) -> Self

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pub fn extended_dynamic_state3_representative_fragment_test_enable( self, extended_dynamic_state3_representative_fragment_test_enable: bool, ) -> Self

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pub fn extended_dynamic_state3_shading_rate_image_enable( self, extended_dynamic_state3_shading_rate_image_enable: bool, ) -> Self

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pub fn build(self) -> PhysicalDeviceExtendedDynamicState3FeaturesEXT

Calling build will discard all the lifetime information. Only call this if necessary! Builders implement Deref targeting their corresponding Vulkan struct, so references to builders can be passed directly to Vulkan functions.

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