pub struct PhysicalDeviceExtendedDynamicState3FeaturesEXTBuilder<'a> { /* private fields */ }
Implementations§
Source§impl<'a> PhysicalDeviceExtendedDynamicState3FeaturesEXTBuilder<'a>
impl<'a> PhysicalDeviceExtendedDynamicState3FeaturesEXTBuilder<'a>
pub fn extended_dynamic_state3_tessellation_domain_origin( self, extended_dynamic_state3_tessellation_domain_origin: bool, ) -> Self
pub fn extended_dynamic_state3_depth_clamp_enable( self, extended_dynamic_state3_depth_clamp_enable: bool, ) -> Self
pub fn extended_dynamic_state3_polygon_mode( self, extended_dynamic_state3_polygon_mode: bool, ) -> Self
pub fn extended_dynamic_state3_rasterization_samples( self, extended_dynamic_state3_rasterization_samples: bool, ) -> Self
pub fn extended_dynamic_state3_sample_mask( self, extended_dynamic_state3_sample_mask: bool, ) -> Self
pub fn extended_dynamic_state3_alpha_to_coverage_enable( self, extended_dynamic_state3_alpha_to_coverage_enable: bool, ) -> Self
pub fn extended_dynamic_state3_alpha_to_one_enable( self, extended_dynamic_state3_alpha_to_one_enable: bool, ) -> Self
pub fn extended_dynamic_state3_logic_op_enable( self, extended_dynamic_state3_logic_op_enable: bool, ) -> Self
pub fn extended_dynamic_state3_color_blend_enable( self, extended_dynamic_state3_color_blend_enable: bool, ) -> Self
pub fn extended_dynamic_state3_color_blend_equation( self, extended_dynamic_state3_color_blend_equation: bool, ) -> Self
pub fn extended_dynamic_state3_color_write_mask( self, extended_dynamic_state3_color_write_mask: bool, ) -> Self
pub fn extended_dynamic_state3_rasterization_stream( self, extended_dynamic_state3_rasterization_stream: bool, ) -> Self
pub fn extended_dynamic_state3_conservative_rasterization_mode( self, extended_dynamic_state3_conservative_rasterization_mode: bool, ) -> Self
pub fn extended_dynamic_state3_extra_primitive_overestimation_size( self, extended_dynamic_state3_extra_primitive_overestimation_size: bool, ) -> Self
pub fn extended_dynamic_state3_depth_clip_enable( self, extended_dynamic_state3_depth_clip_enable: bool, ) -> Self
pub fn extended_dynamic_state3_sample_locations_enable( self, extended_dynamic_state3_sample_locations_enable: bool, ) -> Self
pub fn extended_dynamic_state3_color_blend_advanced( self, extended_dynamic_state3_color_blend_advanced: bool, ) -> Self
pub fn extended_dynamic_state3_provoking_vertex_mode( self, extended_dynamic_state3_provoking_vertex_mode: bool, ) -> Self
pub fn extended_dynamic_state3_line_rasterization_mode( self, extended_dynamic_state3_line_rasterization_mode: bool, ) -> Self
pub fn extended_dynamic_state3_line_stipple_enable( self, extended_dynamic_state3_line_stipple_enable: bool, ) -> Self
pub fn extended_dynamic_state3_depth_clip_negative_one_to_one( self, extended_dynamic_state3_depth_clip_negative_one_to_one: bool, ) -> Self
pub fn extended_dynamic_state3_viewport_w_scaling_enable( self, extended_dynamic_state3_viewport_w_scaling_enable: bool, ) -> Self
pub fn extended_dynamic_state3_viewport_swizzle( self, extended_dynamic_state3_viewport_swizzle: bool, ) -> Self
pub fn extended_dynamic_state3_coverage_to_color_enable( self, extended_dynamic_state3_coverage_to_color_enable: bool, ) -> Self
pub fn extended_dynamic_state3_coverage_to_color_location( self, extended_dynamic_state3_coverage_to_color_location: bool, ) -> Self
pub fn extended_dynamic_state3_coverage_modulation_mode( self, extended_dynamic_state3_coverage_modulation_mode: bool, ) -> Self
pub fn extended_dynamic_state3_coverage_modulation_table_enable( self, extended_dynamic_state3_coverage_modulation_table_enable: bool, ) -> Self
pub fn extended_dynamic_state3_coverage_modulation_table( self, extended_dynamic_state3_coverage_modulation_table: bool, ) -> Self
pub fn extended_dynamic_state3_coverage_reduction_mode( self, extended_dynamic_state3_coverage_reduction_mode: bool, ) -> Self
pub fn extended_dynamic_state3_representative_fragment_test_enable( self, extended_dynamic_state3_representative_fragment_test_enable: bool, ) -> Self
pub fn extended_dynamic_state3_shading_rate_image_enable( self, extended_dynamic_state3_shading_rate_image_enable: bool, ) -> Self
Sourcepub fn build(self) -> PhysicalDeviceExtendedDynamicState3FeaturesEXT
pub fn build(self) -> PhysicalDeviceExtendedDynamicState3FeaturesEXT
Calling build will discard all the lifetime information. Only call this if
necessary! Builders implement Deref
targeting their corresponding Vulkan struct,
so references to builders can be passed directly to Vulkan functions.
Trait Implementations§
Source§impl<'a> Deref for PhysicalDeviceExtendedDynamicState3FeaturesEXTBuilder<'a>
impl<'a> Deref for PhysicalDeviceExtendedDynamicState3FeaturesEXTBuilder<'a>
Source§impl<'a> DerefMut for PhysicalDeviceExtendedDynamicState3FeaturesEXTBuilder<'a>
impl<'a> DerefMut for PhysicalDeviceExtendedDynamicState3FeaturesEXTBuilder<'a>
impl ExtendsDeviceCreateInfo for PhysicalDeviceExtendedDynamicState3FeaturesEXTBuilder<'_>
impl ExtendsPhysicalDeviceFeatures2 for PhysicalDeviceExtendedDynamicState3FeaturesEXTBuilder<'_>
Auto Trait Implementations§
impl<'a> Freeze for PhysicalDeviceExtendedDynamicState3FeaturesEXTBuilder<'a>
impl<'a> RefUnwindSafe for PhysicalDeviceExtendedDynamicState3FeaturesEXTBuilder<'a>
impl<'a> !Send for PhysicalDeviceExtendedDynamicState3FeaturesEXTBuilder<'a>
impl<'a> !Sync for PhysicalDeviceExtendedDynamicState3FeaturesEXTBuilder<'a>
impl<'a> Unpin for PhysicalDeviceExtendedDynamicState3FeaturesEXTBuilder<'a>
impl<'a> UnwindSafe for PhysicalDeviceExtendedDynamicState3FeaturesEXTBuilder<'a>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more