pub struct PhysicalDeviceLimitsBuilder<'a> { /* private fields */ }
Implementations§
Source§impl<'a> PhysicalDeviceLimitsBuilder<'a>
impl<'a> PhysicalDeviceLimitsBuilder<'a>
pub fn max_image_dimension1_d(self, max_image_dimension1_d: u32) -> Self
pub fn max_image_dimension2_d(self, max_image_dimension2_d: u32) -> Self
pub fn max_image_dimension3_d(self, max_image_dimension3_d: u32) -> Self
pub fn max_image_dimension_cube(self, max_image_dimension_cube: u32) -> Self
pub fn max_image_array_layers(self, max_image_array_layers: u32) -> Self
pub fn max_texel_buffer_elements(self, max_texel_buffer_elements: u32) -> Self
pub fn max_uniform_buffer_range(self, max_uniform_buffer_range: u32) -> Self
pub fn max_storage_buffer_range(self, max_storage_buffer_range: u32) -> Self
pub fn max_push_constants_size(self, max_push_constants_size: u32) -> Self
pub fn max_memory_allocation_count( self, max_memory_allocation_count: u32, ) -> Self
pub fn max_sampler_allocation_count( self, max_sampler_allocation_count: u32, ) -> Self
pub fn buffer_image_granularity( self, buffer_image_granularity: DeviceSize, ) -> Self
pub fn sparse_address_space_size( self, sparse_address_space_size: DeviceSize, ) -> Self
pub fn max_bound_descriptor_sets(self, max_bound_descriptor_sets: u32) -> Self
pub fn max_per_stage_descriptor_samplers( self, max_per_stage_descriptor_samplers: u32, ) -> Self
pub fn max_per_stage_descriptor_uniform_buffers( self, max_per_stage_descriptor_uniform_buffers: u32, ) -> Self
pub fn max_per_stage_descriptor_storage_buffers( self, max_per_stage_descriptor_storage_buffers: u32, ) -> Self
pub fn max_per_stage_descriptor_sampled_images( self, max_per_stage_descriptor_sampled_images: u32, ) -> Self
pub fn max_per_stage_descriptor_storage_images( self, max_per_stage_descriptor_storage_images: u32, ) -> Self
pub fn max_per_stage_descriptor_input_attachments( self, max_per_stage_descriptor_input_attachments: u32, ) -> Self
pub fn max_per_stage_resources(self, max_per_stage_resources: u32) -> Self
pub fn max_descriptor_set_samplers( self, max_descriptor_set_samplers: u32, ) -> Self
pub fn max_descriptor_set_uniform_buffers( self, max_descriptor_set_uniform_buffers: u32, ) -> Self
pub fn max_descriptor_set_uniform_buffers_dynamic( self, max_descriptor_set_uniform_buffers_dynamic: u32, ) -> Self
pub fn max_descriptor_set_storage_buffers( self, max_descriptor_set_storage_buffers: u32, ) -> Self
pub fn max_descriptor_set_storage_buffers_dynamic( self, max_descriptor_set_storage_buffers_dynamic: u32, ) -> Self
pub fn max_descriptor_set_sampled_images( self, max_descriptor_set_sampled_images: u32, ) -> Self
pub fn max_descriptor_set_storage_images( self, max_descriptor_set_storage_images: u32, ) -> Self
pub fn max_descriptor_set_input_attachments( self, max_descriptor_set_input_attachments: u32, ) -> Self
pub fn max_vertex_input_attributes( self, max_vertex_input_attributes: u32, ) -> Self
pub fn max_vertex_input_bindings(self, max_vertex_input_bindings: u32) -> Self
pub fn max_vertex_input_attribute_offset( self, max_vertex_input_attribute_offset: u32, ) -> Self
pub fn max_vertex_input_binding_stride( self, max_vertex_input_binding_stride: u32, ) -> Self
pub fn max_vertex_output_components( self, max_vertex_output_components: u32, ) -> Self
pub fn max_tessellation_generation_level( self, max_tessellation_generation_level: u32, ) -> Self
pub fn max_tessellation_patch_size( self, max_tessellation_patch_size: u32, ) -> Self
pub fn max_tessellation_control_per_vertex_input_components( self, max_tessellation_control_per_vertex_input_components: u32, ) -> Self
pub fn max_tessellation_control_per_vertex_output_components( self, max_tessellation_control_per_vertex_output_components: u32, ) -> Self
pub fn max_tessellation_control_per_patch_output_components( self, max_tessellation_control_per_patch_output_components: u32, ) -> Self
pub fn max_tessellation_control_total_output_components( self, max_tessellation_control_total_output_components: u32, ) -> Self
pub fn max_tessellation_evaluation_input_components( self, max_tessellation_evaluation_input_components: u32, ) -> Self
pub fn max_tessellation_evaluation_output_components( self, max_tessellation_evaluation_output_components: u32, ) -> Self
pub fn max_geometry_shader_invocations( self, max_geometry_shader_invocations: u32, ) -> Self
pub fn max_geometry_input_components( self, max_geometry_input_components: u32, ) -> Self
pub fn max_geometry_output_components( self, max_geometry_output_components: u32, ) -> Self
pub fn max_geometry_output_vertices( self, max_geometry_output_vertices: u32, ) -> Self
pub fn max_geometry_total_output_components( self, max_geometry_total_output_components: u32, ) -> Self
pub fn max_fragment_input_components( self, max_fragment_input_components: u32, ) -> Self
pub fn max_fragment_output_attachments( self, max_fragment_output_attachments: u32, ) -> Self
pub fn max_fragment_dual_src_attachments( self, max_fragment_dual_src_attachments: u32, ) -> Self
pub fn max_fragment_combined_output_resources( self, max_fragment_combined_output_resources: u32, ) -> Self
pub fn max_compute_work_group_count( self, max_compute_work_group_count: [u32; 3], ) -> Self
pub fn max_compute_work_group_invocations( self, max_compute_work_group_invocations: u32, ) -> Self
pub fn max_compute_work_group_size( self, max_compute_work_group_size: [u32; 3], ) -> Self
pub fn sub_pixel_precision_bits(self, sub_pixel_precision_bits: u32) -> Self
pub fn sub_texel_precision_bits(self, sub_texel_precision_bits: u32) -> Self
pub fn mipmap_precision_bits(self, mipmap_precision_bits: u32) -> Self
pub fn max_draw_indexed_index_value( self, max_draw_indexed_index_value: u32, ) -> Self
pub fn max_draw_indirect_count(self, max_draw_indirect_count: u32) -> Self
pub fn max_sampler_lod_bias(self, max_sampler_lod_bias: f32) -> Self
pub fn max_sampler_anisotropy(self, max_sampler_anisotropy: f32) -> Self
pub fn max_viewports(self, max_viewports: u32) -> Self
pub fn max_viewport_dimensions(self, max_viewport_dimensions: [u32; 2]) -> Self
pub fn viewport_bounds_range(self, viewport_bounds_range: [f32; 2]) -> Self
pub fn viewport_sub_pixel_bits(self, viewport_sub_pixel_bits: u32) -> Self
pub fn min_memory_map_alignment(self, min_memory_map_alignment: usize) -> Self
pub fn min_texel_buffer_offset_alignment( self, min_texel_buffer_offset_alignment: DeviceSize, ) -> Self
pub fn min_uniform_buffer_offset_alignment( self, min_uniform_buffer_offset_alignment: DeviceSize, ) -> Self
pub fn min_storage_buffer_offset_alignment( self, min_storage_buffer_offset_alignment: DeviceSize, ) -> Self
pub fn min_texel_offset(self, min_texel_offset: i32) -> Self
pub fn max_texel_offset(self, max_texel_offset: u32) -> Self
pub fn min_texel_gather_offset(self, min_texel_gather_offset: i32) -> Self
pub fn max_texel_gather_offset(self, max_texel_gather_offset: u32) -> Self
pub fn min_interpolation_offset(self, min_interpolation_offset: f32) -> Self
pub fn max_interpolation_offset(self, max_interpolation_offset: f32) -> Self
pub fn sub_pixel_interpolation_offset_bits( self, sub_pixel_interpolation_offset_bits: u32, ) -> Self
pub fn max_framebuffer_width(self, max_framebuffer_width: u32) -> Self
pub fn max_framebuffer_height(self, max_framebuffer_height: u32) -> Self
pub fn max_framebuffer_layers(self, max_framebuffer_layers: u32) -> Self
pub fn framebuffer_color_sample_counts( self, framebuffer_color_sample_counts: SampleCountFlags, ) -> Self
pub fn framebuffer_depth_sample_counts( self, framebuffer_depth_sample_counts: SampleCountFlags, ) -> Self
pub fn framebuffer_stencil_sample_counts( self, framebuffer_stencil_sample_counts: SampleCountFlags, ) -> Self
pub fn framebuffer_no_attachments_sample_counts( self, framebuffer_no_attachments_sample_counts: SampleCountFlags, ) -> Self
pub fn max_color_attachments(self, max_color_attachments: u32) -> Self
pub fn sampled_image_color_sample_counts( self, sampled_image_color_sample_counts: SampleCountFlags, ) -> Self
pub fn sampled_image_integer_sample_counts( self, sampled_image_integer_sample_counts: SampleCountFlags, ) -> Self
pub fn sampled_image_depth_sample_counts( self, sampled_image_depth_sample_counts: SampleCountFlags, ) -> Self
pub fn sampled_image_stencil_sample_counts( self, sampled_image_stencil_sample_counts: SampleCountFlags, ) -> Self
pub fn storage_image_sample_counts( self, storage_image_sample_counts: SampleCountFlags, ) -> Self
pub fn max_sample_mask_words(self, max_sample_mask_words: u32) -> Self
pub fn timestamp_compute_and_graphics( self, timestamp_compute_and_graphics: bool, ) -> Self
pub fn timestamp_period(self, timestamp_period: f32) -> Self
pub fn max_clip_distances(self, max_clip_distances: u32) -> Self
pub fn max_cull_distances(self, max_cull_distances: u32) -> Self
pub fn max_combined_clip_and_cull_distances( self, max_combined_clip_and_cull_distances: u32, ) -> Self
pub fn discrete_queue_priorities(self, discrete_queue_priorities: u32) -> Self
pub fn point_size_range(self, point_size_range: [f32; 2]) -> Self
pub fn line_width_range(self, line_width_range: [f32; 2]) -> Self
pub fn point_size_granularity(self, point_size_granularity: f32) -> Self
pub fn line_width_granularity(self, line_width_granularity: f32) -> Self
pub fn strict_lines(self, strict_lines: bool) -> Self
pub fn standard_sample_locations(self, standard_sample_locations: bool) -> Self
pub fn optimal_buffer_copy_offset_alignment( self, optimal_buffer_copy_offset_alignment: DeviceSize, ) -> Self
pub fn optimal_buffer_copy_row_pitch_alignment( self, optimal_buffer_copy_row_pitch_alignment: DeviceSize, ) -> Self
pub fn non_coherent_atom_size(self, non_coherent_atom_size: DeviceSize) -> Self
Sourcepub fn build(self) -> PhysicalDeviceLimits
pub fn build(self) -> PhysicalDeviceLimits
Calling build will discard all the lifetime information. Only call this if
necessary! Builders implement Deref
targeting their corresponding Vulkan struct,
so references to builders can be passed directly to Vulkan functions.
Trait Implementations§
Source§impl<'a> Deref for PhysicalDeviceLimitsBuilder<'a>
impl<'a> Deref for PhysicalDeviceLimitsBuilder<'a>
Auto Trait Implementations§
impl<'a> Freeze for PhysicalDeviceLimitsBuilder<'a>
impl<'a> RefUnwindSafe for PhysicalDeviceLimitsBuilder<'a>
impl<'a> Send for PhysicalDeviceLimitsBuilder<'a>
impl<'a> Sync for PhysicalDeviceLimitsBuilder<'a>
impl<'a> Unpin for PhysicalDeviceLimitsBuilder<'a>
impl<'a> UnwindSafe for PhysicalDeviceLimitsBuilder<'a>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more