ash::vk

Struct PhysicalDeviceShaderAtomicFloatFeaturesEXTBuilder

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pub struct PhysicalDeviceShaderAtomicFloatFeaturesEXTBuilder<'a> { /* private fields */ }

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impl<'a> PhysicalDeviceShaderAtomicFloatFeaturesEXTBuilder<'a>

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pub fn shader_buffer_float32_atomics( self, shader_buffer_float32_atomics: bool, ) -> Self

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pub fn shader_buffer_float32_atomic_add( self, shader_buffer_float32_atomic_add: bool, ) -> Self

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pub fn shader_buffer_float64_atomics( self, shader_buffer_float64_atomics: bool, ) -> Self

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pub fn shader_buffer_float64_atomic_add( self, shader_buffer_float64_atomic_add: bool, ) -> Self

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pub fn shader_shared_float32_atomics( self, shader_shared_float32_atomics: bool, ) -> Self

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pub fn shader_shared_float32_atomic_add( self, shader_shared_float32_atomic_add: bool, ) -> Self

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pub fn shader_shared_float64_atomics( self, shader_shared_float64_atomics: bool, ) -> Self

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pub fn shader_shared_float64_atomic_add( self, shader_shared_float64_atomic_add: bool, ) -> Self

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pub fn shader_image_float32_atomics( self, shader_image_float32_atomics: bool, ) -> Self

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pub fn shader_image_float32_atomic_add( self, shader_image_float32_atomic_add: bool, ) -> Self

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pub fn sparse_image_float32_atomics( self, sparse_image_float32_atomics: bool, ) -> Self

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pub fn sparse_image_float32_atomic_add( self, sparse_image_float32_atomic_add: bool, ) -> Self

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pub fn build(self) -> PhysicalDeviceShaderAtomicFloatFeaturesEXT

Calling build will discard all the lifetime information. Only call this if necessary! Builders implement Deref targeting their corresponding Vulkan struct, so references to builders can be passed directly to Vulkan functions.

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