pub struct PhysicalDeviceVulkan12FeaturesBuilder<'a> { /* private fields */ }
Implementations§
Source§impl<'a> PhysicalDeviceVulkan12FeaturesBuilder<'a>
impl<'a> PhysicalDeviceVulkan12FeaturesBuilder<'a>
pub fn sampler_mirror_clamp_to_edge( self, sampler_mirror_clamp_to_edge: bool, ) -> Self
pub fn draw_indirect_count(self, draw_indirect_count: bool) -> Self
pub fn storage_buffer8_bit_access( self, storage_buffer8_bit_access: bool, ) -> Self
pub fn uniform_and_storage_buffer8_bit_access( self, uniform_and_storage_buffer8_bit_access: bool, ) -> Self
pub fn storage_push_constant8(self, storage_push_constant8: bool) -> Self
pub fn shader_buffer_int64_atomics( self, shader_buffer_int64_atomics: bool, ) -> Self
pub fn shader_float16(self, shader_float16: bool) -> Self
pub fn shader_int8(self, shader_int8: bool) -> Self
pub fn descriptor_indexing(self, descriptor_indexing: bool) -> Self
pub fn shader_input_attachment_array_dynamic_indexing( self, shader_input_attachment_array_dynamic_indexing: bool, ) -> Self
pub fn shader_uniform_texel_buffer_array_dynamic_indexing( self, shader_uniform_texel_buffer_array_dynamic_indexing: bool, ) -> Self
pub fn shader_storage_texel_buffer_array_dynamic_indexing( self, shader_storage_texel_buffer_array_dynamic_indexing: bool, ) -> Self
pub fn shader_uniform_buffer_array_non_uniform_indexing( self, shader_uniform_buffer_array_non_uniform_indexing: bool, ) -> Self
pub fn shader_sampled_image_array_non_uniform_indexing( self, shader_sampled_image_array_non_uniform_indexing: bool, ) -> Self
pub fn shader_storage_buffer_array_non_uniform_indexing( self, shader_storage_buffer_array_non_uniform_indexing: bool, ) -> Self
pub fn shader_storage_image_array_non_uniform_indexing( self, shader_storage_image_array_non_uniform_indexing: bool, ) -> Self
pub fn shader_input_attachment_array_non_uniform_indexing( self, shader_input_attachment_array_non_uniform_indexing: bool, ) -> Self
pub fn shader_uniform_texel_buffer_array_non_uniform_indexing( self, shader_uniform_texel_buffer_array_non_uniform_indexing: bool, ) -> Self
pub fn shader_storage_texel_buffer_array_non_uniform_indexing( self, shader_storage_texel_buffer_array_non_uniform_indexing: bool, ) -> Self
pub fn descriptor_binding_uniform_buffer_update_after_bind( self, descriptor_binding_uniform_buffer_update_after_bind: bool, ) -> Self
pub fn descriptor_binding_sampled_image_update_after_bind( self, descriptor_binding_sampled_image_update_after_bind: bool, ) -> Self
pub fn descriptor_binding_storage_image_update_after_bind( self, descriptor_binding_storage_image_update_after_bind: bool, ) -> Self
pub fn descriptor_binding_storage_buffer_update_after_bind( self, descriptor_binding_storage_buffer_update_after_bind: bool, ) -> Self
pub fn descriptor_binding_uniform_texel_buffer_update_after_bind( self, descriptor_binding_uniform_texel_buffer_update_after_bind: bool, ) -> Self
pub fn descriptor_binding_storage_texel_buffer_update_after_bind( self, descriptor_binding_storage_texel_buffer_update_after_bind: bool, ) -> Self
pub fn descriptor_binding_update_unused_while_pending( self, descriptor_binding_update_unused_while_pending: bool, ) -> Self
pub fn descriptor_binding_partially_bound( self, descriptor_binding_partially_bound: bool, ) -> Self
pub fn descriptor_binding_variable_descriptor_count( self, descriptor_binding_variable_descriptor_count: bool, ) -> Self
pub fn runtime_descriptor_array(self, runtime_descriptor_array: bool) -> Self
pub fn sampler_filter_minmax(self, sampler_filter_minmax: bool) -> Self
pub fn scalar_block_layout(self, scalar_block_layout: bool) -> Self
pub fn imageless_framebuffer(self, imageless_framebuffer: bool) -> Self
pub fn uniform_buffer_standard_layout( self, uniform_buffer_standard_layout: bool, ) -> Self
pub fn shader_subgroup_extended_types( self, shader_subgroup_extended_types: bool, ) -> Self
pub fn separate_depth_stencil_layouts( self, separate_depth_stencil_layouts: bool, ) -> Self
pub fn host_query_reset(self, host_query_reset: bool) -> Self
pub fn timeline_semaphore(self, timeline_semaphore: bool) -> Self
pub fn buffer_device_address(self, buffer_device_address: bool) -> Self
pub fn buffer_device_address_capture_replay( self, buffer_device_address_capture_replay: bool, ) -> Self
pub fn buffer_device_address_multi_device( self, buffer_device_address_multi_device: bool, ) -> Self
pub fn vulkan_memory_model(self, vulkan_memory_model: bool) -> Self
pub fn vulkan_memory_model_device_scope( self, vulkan_memory_model_device_scope: bool, ) -> Self
pub fn vulkan_memory_model_availability_visibility_chains( self, vulkan_memory_model_availability_visibility_chains: bool, ) -> Self
pub fn shader_output_viewport_index( self, shader_output_viewport_index: bool, ) -> Self
pub fn shader_output_layer(self, shader_output_layer: bool) -> Self
pub fn subgroup_broadcast_dynamic_id( self, subgroup_broadcast_dynamic_id: bool, ) -> Self
Sourcepub fn build(self) -> PhysicalDeviceVulkan12Features
pub fn build(self) -> PhysicalDeviceVulkan12Features
Calling build will discard all the lifetime information. Only call this if
necessary! Builders implement Deref
targeting their corresponding Vulkan struct,
so references to builders can be passed directly to Vulkan functions.
Trait Implementations§
Source§impl<'a> Deref for PhysicalDeviceVulkan12FeaturesBuilder<'a>
impl<'a> Deref for PhysicalDeviceVulkan12FeaturesBuilder<'a>
Source§impl<'a> DerefMut for PhysicalDeviceVulkan12FeaturesBuilder<'a>
impl<'a> DerefMut for PhysicalDeviceVulkan12FeaturesBuilder<'a>
impl ExtendsDeviceCreateInfo for PhysicalDeviceVulkan12FeaturesBuilder<'_>
impl ExtendsPhysicalDeviceFeatures2 for PhysicalDeviceVulkan12FeaturesBuilder<'_>
Auto Trait Implementations§
impl<'a> Freeze for PhysicalDeviceVulkan12FeaturesBuilder<'a>
impl<'a> RefUnwindSafe for PhysicalDeviceVulkan12FeaturesBuilder<'a>
impl<'a> !Send for PhysicalDeviceVulkan12FeaturesBuilder<'a>
impl<'a> !Sync for PhysicalDeviceVulkan12FeaturesBuilder<'a>
impl<'a> Unpin for PhysicalDeviceVulkan12FeaturesBuilder<'a>
impl<'a> UnwindSafe for PhysicalDeviceVulkan12FeaturesBuilder<'a>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more