pub struct PhysicalDeviceVulkan12PropertiesBuilder<'a> { /* private fields */ }
Implementations§
Source§impl<'a> PhysicalDeviceVulkan12PropertiesBuilder<'a>
impl<'a> PhysicalDeviceVulkan12PropertiesBuilder<'a>
pub fn driver_id(self, driver_id: DriverId) -> Self
pub fn driver_name(self, driver_name: [c_char; 256]) -> Self
pub fn driver_info(self, driver_info: [c_char; 256]) -> Self
pub fn conformance_version( self, conformance_version: ConformanceVersion, ) -> Self
pub fn denorm_behavior_independence( self, denorm_behavior_independence: ShaderFloatControlsIndependence, ) -> Self
pub fn rounding_mode_independence( self, rounding_mode_independence: ShaderFloatControlsIndependence, ) -> Self
pub fn shader_signed_zero_inf_nan_preserve_float16( self, shader_signed_zero_inf_nan_preserve_float16: bool, ) -> Self
pub fn shader_signed_zero_inf_nan_preserve_float32( self, shader_signed_zero_inf_nan_preserve_float32: bool, ) -> Self
pub fn shader_signed_zero_inf_nan_preserve_float64( self, shader_signed_zero_inf_nan_preserve_float64: bool, ) -> Self
pub fn shader_denorm_preserve_float16( self, shader_denorm_preserve_float16: bool, ) -> Self
pub fn shader_denorm_preserve_float32( self, shader_denorm_preserve_float32: bool, ) -> Self
pub fn shader_denorm_preserve_float64( self, shader_denorm_preserve_float64: bool, ) -> Self
pub fn shader_denorm_flush_to_zero_float16( self, shader_denorm_flush_to_zero_float16: bool, ) -> Self
pub fn shader_denorm_flush_to_zero_float32( self, shader_denorm_flush_to_zero_float32: bool, ) -> Self
pub fn shader_denorm_flush_to_zero_float64( self, shader_denorm_flush_to_zero_float64: bool, ) -> Self
pub fn shader_rounding_mode_rte_float16( self, shader_rounding_mode_rte_float16: bool, ) -> Self
pub fn shader_rounding_mode_rte_float32( self, shader_rounding_mode_rte_float32: bool, ) -> Self
pub fn shader_rounding_mode_rte_float64( self, shader_rounding_mode_rte_float64: bool, ) -> Self
pub fn shader_rounding_mode_rtz_float16( self, shader_rounding_mode_rtz_float16: bool, ) -> Self
pub fn shader_rounding_mode_rtz_float32( self, shader_rounding_mode_rtz_float32: bool, ) -> Self
pub fn shader_rounding_mode_rtz_float64( self, shader_rounding_mode_rtz_float64: bool, ) -> Self
pub fn max_update_after_bind_descriptors_in_all_pools( self, max_update_after_bind_descriptors_in_all_pools: u32, ) -> Self
pub fn shader_uniform_buffer_array_non_uniform_indexing_native( self, shader_uniform_buffer_array_non_uniform_indexing_native: bool, ) -> Self
pub fn shader_sampled_image_array_non_uniform_indexing_native( self, shader_sampled_image_array_non_uniform_indexing_native: bool, ) -> Self
pub fn shader_storage_buffer_array_non_uniform_indexing_native( self, shader_storage_buffer_array_non_uniform_indexing_native: bool, ) -> Self
pub fn shader_storage_image_array_non_uniform_indexing_native( self, shader_storage_image_array_non_uniform_indexing_native: bool, ) -> Self
pub fn shader_input_attachment_array_non_uniform_indexing_native( self, shader_input_attachment_array_non_uniform_indexing_native: bool, ) -> Self
pub fn robust_buffer_access_update_after_bind( self, robust_buffer_access_update_after_bind: bool, ) -> Self
pub fn quad_divergent_implicit_lod( self, quad_divergent_implicit_lod: bool, ) -> Self
pub fn max_per_stage_descriptor_update_after_bind_samplers( self, max_per_stage_descriptor_update_after_bind_samplers: u32, ) -> Self
pub fn max_per_stage_descriptor_update_after_bind_uniform_buffers( self, max_per_stage_descriptor_update_after_bind_uniform_buffers: u32, ) -> Self
pub fn max_per_stage_descriptor_update_after_bind_storage_buffers( self, max_per_stage_descriptor_update_after_bind_storage_buffers: u32, ) -> Self
pub fn max_per_stage_descriptor_update_after_bind_sampled_images( self, max_per_stage_descriptor_update_after_bind_sampled_images: u32, ) -> Self
pub fn max_per_stage_descriptor_update_after_bind_storage_images( self, max_per_stage_descriptor_update_after_bind_storage_images: u32, ) -> Self
pub fn max_per_stage_descriptor_update_after_bind_input_attachments( self, max_per_stage_descriptor_update_after_bind_input_attachments: u32, ) -> Self
pub fn max_per_stage_update_after_bind_resources( self, max_per_stage_update_after_bind_resources: u32, ) -> Self
pub fn max_descriptor_set_update_after_bind_samplers( self, max_descriptor_set_update_after_bind_samplers: u32, ) -> Self
pub fn max_descriptor_set_update_after_bind_uniform_buffers( self, max_descriptor_set_update_after_bind_uniform_buffers: u32, ) -> Self
pub fn max_descriptor_set_update_after_bind_uniform_buffers_dynamic( self, max_descriptor_set_update_after_bind_uniform_buffers_dynamic: u32, ) -> Self
pub fn max_descriptor_set_update_after_bind_storage_buffers( self, max_descriptor_set_update_after_bind_storage_buffers: u32, ) -> Self
pub fn max_descriptor_set_update_after_bind_storage_buffers_dynamic( self, max_descriptor_set_update_after_bind_storage_buffers_dynamic: u32, ) -> Self
pub fn max_descriptor_set_update_after_bind_sampled_images( self, max_descriptor_set_update_after_bind_sampled_images: u32, ) -> Self
pub fn max_descriptor_set_update_after_bind_storage_images( self, max_descriptor_set_update_after_bind_storage_images: u32, ) -> Self
pub fn max_descriptor_set_update_after_bind_input_attachments( self, max_descriptor_set_update_after_bind_input_attachments: u32, ) -> Self
pub fn supported_depth_resolve_modes( self, supported_depth_resolve_modes: ResolveModeFlags, ) -> Self
pub fn supported_stencil_resolve_modes( self, supported_stencil_resolve_modes: ResolveModeFlags, ) -> Self
pub fn independent_resolve_none(self, independent_resolve_none: bool) -> Self
pub fn independent_resolve(self, independent_resolve: bool) -> Self
pub fn filter_minmax_single_component_formats( self, filter_minmax_single_component_formats: bool, ) -> Self
pub fn filter_minmax_image_component_mapping( self, filter_minmax_image_component_mapping: bool, ) -> Self
pub fn max_timeline_semaphore_value_difference( self, max_timeline_semaphore_value_difference: u64, ) -> Self
pub fn framebuffer_integer_color_sample_counts( self, framebuffer_integer_color_sample_counts: SampleCountFlags, ) -> Self
Sourcepub fn build(self) -> PhysicalDeviceVulkan12Properties
pub fn build(self) -> PhysicalDeviceVulkan12Properties
Calling build will discard all the lifetime information. Only call this if
necessary! Builders implement Deref
targeting their corresponding Vulkan struct,
so references to builders can be passed directly to Vulkan functions.
Trait Implementations§
Source§impl<'a> Deref for PhysicalDeviceVulkan12PropertiesBuilder<'a>
impl<'a> Deref for PhysicalDeviceVulkan12PropertiesBuilder<'a>
Source§impl<'a> DerefMut for PhysicalDeviceVulkan12PropertiesBuilder<'a>
impl<'a> DerefMut for PhysicalDeviceVulkan12PropertiesBuilder<'a>
impl ExtendsPhysicalDeviceProperties2 for PhysicalDeviceVulkan12PropertiesBuilder<'_>
Auto Trait Implementations§
impl<'a> Freeze for PhysicalDeviceVulkan12PropertiesBuilder<'a>
impl<'a> RefUnwindSafe for PhysicalDeviceVulkan12PropertiesBuilder<'a>
impl<'a> !Send for PhysicalDeviceVulkan12PropertiesBuilder<'a>
impl<'a> !Sync for PhysicalDeviceVulkan12PropertiesBuilder<'a>
impl<'a> Unpin for PhysicalDeviceVulkan12PropertiesBuilder<'a>
impl<'a> UnwindSafe for PhysicalDeviceVulkan12PropertiesBuilder<'a>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more