ash::vk

Struct PhysicalDeviceVulkan12PropertiesBuilder

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pub struct PhysicalDeviceVulkan12PropertiesBuilder<'a> { /* private fields */ }

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impl<'a> PhysicalDeviceVulkan12PropertiesBuilder<'a>

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pub fn driver_id(self, driver_id: DriverId) -> Self

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pub fn driver_name(self, driver_name: [c_char; 256]) -> Self

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pub fn driver_info(self, driver_info: [c_char; 256]) -> Self

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pub fn conformance_version( self, conformance_version: ConformanceVersion, ) -> Self

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pub fn denorm_behavior_independence( self, denorm_behavior_independence: ShaderFloatControlsIndependence, ) -> Self

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pub fn rounding_mode_independence( self, rounding_mode_independence: ShaderFloatControlsIndependence, ) -> Self

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pub fn shader_signed_zero_inf_nan_preserve_float16( self, shader_signed_zero_inf_nan_preserve_float16: bool, ) -> Self

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pub fn shader_signed_zero_inf_nan_preserve_float32( self, shader_signed_zero_inf_nan_preserve_float32: bool, ) -> Self

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pub fn shader_signed_zero_inf_nan_preserve_float64( self, shader_signed_zero_inf_nan_preserve_float64: bool, ) -> Self

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pub fn shader_denorm_preserve_float16( self, shader_denorm_preserve_float16: bool, ) -> Self

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pub fn shader_denorm_preserve_float32( self, shader_denorm_preserve_float32: bool, ) -> Self

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pub fn shader_denorm_preserve_float64( self, shader_denorm_preserve_float64: bool, ) -> Self

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pub fn shader_denorm_flush_to_zero_float16( self, shader_denorm_flush_to_zero_float16: bool, ) -> Self

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pub fn shader_denorm_flush_to_zero_float32( self, shader_denorm_flush_to_zero_float32: bool, ) -> Self

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pub fn shader_denorm_flush_to_zero_float64( self, shader_denorm_flush_to_zero_float64: bool, ) -> Self

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pub fn shader_rounding_mode_rte_float16( self, shader_rounding_mode_rte_float16: bool, ) -> Self

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pub fn shader_rounding_mode_rte_float32( self, shader_rounding_mode_rte_float32: bool, ) -> Self

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pub fn shader_rounding_mode_rte_float64( self, shader_rounding_mode_rte_float64: bool, ) -> Self

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pub fn shader_rounding_mode_rtz_float16( self, shader_rounding_mode_rtz_float16: bool, ) -> Self

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pub fn shader_rounding_mode_rtz_float32( self, shader_rounding_mode_rtz_float32: bool, ) -> Self

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pub fn shader_rounding_mode_rtz_float64( self, shader_rounding_mode_rtz_float64: bool, ) -> Self

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pub fn max_update_after_bind_descriptors_in_all_pools( self, max_update_after_bind_descriptors_in_all_pools: u32, ) -> Self

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pub fn shader_uniform_buffer_array_non_uniform_indexing_native( self, shader_uniform_buffer_array_non_uniform_indexing_native: bool, ) -> Self

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pub fn shader_sampled_image_array_non_uniform_indexing_native( self, shader_sampled_image_array_non_uniform_indexing_native: bool, ) -> Self

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pub fn shader_storage_buffer_array_non_uniform_indexing_native( self, shader_storage_buffer_array_non_uniform_indexing_native: bool, ) -> Self

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pub fn shader_storage_image_array_non_uniform_indexing_native( self, shader_storage_image_array_non_uniform_indexing_native: bool, ) -> Self

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pub fn shader_input_attachment_array_non_uniform_indexing_native( self, shader_input_attachment_array_non_uniform_indexing_native: bool, ) -> Self

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pub fn robust_buffer_access_update_after_bind( self, robust_buffer_access_update_after_bind: bool, ) -> Self

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pub fn quad_divergent_implicit_lod( self, quad_divergent_implicit_lod: bool, ) -> Self

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pub fn max_per_stage_descriptor_update_after_bind_samplers( self, max_per_stage_descriptor_update_after_bind_samplers: u32, ) -> Self

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pub fn max_per_stage_descriptor_update_after_bind_uniform_buffers( self, max_per_stage_descriptor_update_after_bind_uniform_buffers: u32, ) -> Self

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pub fn max_per_stage_descriptor_update_after_bind_storage_buffers( self, max_per_stage_descriptor_update_after_bind_storage_buffers: u32, ) -> Self

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pub fn max_per_stage_descriptor_update_after_bind_sampled_images( self, max_per_stage_descriptor_update_after_bind_sampled_images: u32, ) -> Self

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pub fn max_per_stage_descriptor_update_after_bind_storage_images( self, max_per_stage_descriptor_update_after_bind_storage_images: u32, ) -> Self

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pub fn max_per_stage_descriptor_update_after_bind_input_attachments( self, max_per_stage_descriptor_update_after_bind_input_attachments: u32, ) -> Self

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pub fn max_per_stage_update_after_bind_resources( self, max_per_stage_update_after_bind_resources: u32, ) -> Self

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pub fn max_descriptor_set_update_after_bind_samplers( self, max_descriptor_set_update_after_bind_samplers: u32, ) -> Self

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pub fn max_descriptor_set_update_after_bind_uniform_buffers( self, max_descriptor_set_update_after_bind_uniform_buffers: u32, ) -> Self

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pub fn max_descriptor_set_update_after_bind_uniform_buffers_dynamic( self, max_descriptor_set_update_after_bind_uniform_buffers_dynamic: u32, ) -> Self

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pub fn max_descriptor_set_update_after_bind_storage_buffers( self, max_descriptor_set_update_after_bind_storage_buffers: u32, ) -> Self

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pub fn max_descriptor_set_update_after_bind_storage_buffers_dynamic( self, max_descriptor_set_update_after_bind_storage_buffers_dynamic: u32, ) -> Self

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pub fn max_descriptor_set_update_after_bind_sampled_images( self, max_descriptor_set_update_after_bind_sampled_images: u32, ) -> Self

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pub fn max_descriptor_set_update_after_bind_storage_images( self, max_descriptor_set_update_after_bind_storage_images: u32, ) -> Self

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pub fn max_descriptor_set_update_after_bind_input_attachments( self, max_descriptor_set_update_after_bind_input_attachments: u32, ) -> Self

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pub fn supported_depth_resolve_modes( self, supported_depth_resolve_modes: ResolveModeFlags, ) -> Self

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pub fn supported_stencil_resolve_modes( self, supported_stencil_resolve_modes: ResolveModeFlags, ) -> Self

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pub fn independent_resolve_none(self, independent_resolve_none: bool) -> Self

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pub fn independent_resolve(self, independent_resolve: bool) -> Self

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pub fn filter_minmax_single_component_formats( self, filter_minmax_single_component_formats: bool, ) -> Self

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pub fn filter_minmax_image_component_mapping( self, filter_minmax_image_component_mapping: bool, ) -> Self

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pub fn max_timeline_semaphore_value_difference( self, max_timeline_semaphore_value_difference: u64, ) -> Self

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pub fn framebuffer_integer_color_sample_counts( self, framebuffer_integer_color_sample_counts: SampleCountFlags, ) -> Self

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pub fn build(self) -> PhysicalDeviceVulkan12Properties

Calling build will discard all the lifetime information. Only call this if necessary! Builders implement Deref targeting their corresponding Vulkan struct, so references to builders can be passed directly to Vulkan functions.

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impl<'a> Deref for PhysicalDeviceVulkan12PropertiesBuilder<'a>

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type Target = PhysicalDeviceVulkan12Properties

The resulting type after dereferencing.
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fn deref(&self) -> &Self::Target

Dereferences the value.
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impl<'a> DerefMut for PhysicalDeviceVulkan12PropertiesBuilder<'a>

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fn deref_mut(&mut self) -> &mut Self::Target

Mutably dereferences the value.
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impl ExtendsPhysicalDeviceProperties2 for PhysicalDeviceVulkan12PropertiesBuilder<'_>

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.