pub fn extract_decals(
decals: Extract<'_, '_, Query<'_, '_, (RenderEntity, &ClusteredDecal, &GlobalTransform, &ViewVisibility)>>,
spot_light_textures: Extract<'_, '_, Query<'_, '_, (RenderEntity, &SpotLightTexture, &GlobalTransform, &ViewVisibility)>>,
point_light_textures: Extract<'_, '_, Query<'_, '_, (RenderEntity, &PointLightTexture, &GlobalTransform, &ViewVisibility)>>,
directional_light_textures: Extract<'_, '_, Query<'_, '_, (RenderEntity, &DirectionalLightTexture, &GlobalTransform, &ViewVisibility)>>,
render_decals: ResMut<'_, RenderClusteredDecals>,
)
Expand description
Extracts decals from the main world into the render world.