Function extract_entities_needs_specialization
Source pub fn extract_entities_needs_specialization<M>(
entities_needing_specialization: Extract<'_, '_, Res<'_, EntitiesNeedingSpecialization<M>>>,
material_instances: Res<'_, RenderMaterialInstances>,
entity_specialization_ticks: ResMut<'_, EntitySpecializationTicks>,
removed_mesh_material_components: Extract<'_, '_, RemovedComponents<'_, '_, MeshMaterial3d<M>>>,
specialized_material_pipeline_cache: ResMut<'_, SpecializedMaterialPipelineCache>,
specialized_prepass_material_pipeline_cache: Option<ResMut<'_, SpecializedPrepassMaterialPipelineCache>>,
specialized_shadow_material_pipeline_cache: Option<ResMut<'_, SpecializedShadowMaterialPipelineCache>>,
views: Query<'_, '_, &ExtractedView>,
ticks: SystemChangeTick,
)