pub fn init_screen_space_reflections_pipeline(
commands: Commands<'_, '_>,
render_device: Res<'_, RenderDevice>,
render_adapter: Res<'_, RenderAdapter>,
mesh_view_layouts: Res<'_, MeshPipelineViewLayouts>,
fullscreen_shader: Res<'_, FullscreenShader>,
asset_server: Res<'_, AssetServer>,
)