pub fn prepare_environment_uniform_buffer(
commands: Commands<'_, '_>,
views: Query<'_, '_, (Entity, Option<&EnvironmentMapUniform>), With<ExtractedView>>,
environment_uniform_buffer: ResMut<'_, EnvironmentMapUniformBuffer>,
render_device: Res<'_, RenderDevice>,
render_queue: Res<'_, RenderQueue>,
)
Expand description
Gathers up environment map settings for each applicable view and writes them into a GPU buffer.