Function prepare_environment_uniform_buffer

Source
pub fn prepare_environment_uniform_buffer(
    commands: Commands<'_, '_>,
    views: Query<'_, '_, (Entity, Option<&EnvironmentMapUniform>), With<ExtractedView>>,
    environment_uniform_buffer: ResMut<'_, EnvironmentMapUniformBuffer>,
    render_device: Res<'_, RenderDevice>,
    render_queue: Res<'_, RenderQueue>,
)
Expand description

Gathers up environment map settings for each applicable view and writes them into a GPU buffer.