pub fn prepare_ssr_settings(
commands: Commands<'_, '_>,
views: Query<'_, '_, (Entity, Option<&ScreenSpaceReflectionsUniform>), With<ExtractedView>>,
ssr_settings_buffer: ResMut<'_, ScreenSpaceReflectionsBuffer>,
render_device: Res<'_, RenderDevice>,
render_queue: Res<'_, RenderQueue>,
)
Expand description
Gathers up screen space reflection settings for each applicable view and writes them into a GPU buffer.