pub fn update_mesh_previous_global_transforms(
commands: Commands<'_, '_>,
views: Query<'_, '_, &Camera, Or<(With<Camera3d>, With<ShadowView>)>>,
new_meshes: Query<'_, '_, (Entity, &GlobalTransform), (With<Mesh3d>, Without<PreviousGlobalTransform>)>,
meshes: Query<'_, '_, (&GlobalTransform, &mut PreviousGlobalTransform), With<Mesh3d>>,
)