Function update_mesh_previous_global_transforms

Source
pub fn update_mesh_previous_global_transforms(
    commands: Commands<'_, '_>,
    views: Query<'_, '_, &Camera, Or<(With<Camera3d>, With<ShadowView>)>>,
    new_meshes: Query<'_, '_, (Entity, &GlobalTransform), (With<Mesh3d>, Without<PreviousGlobalTransform>)>,
    meshes: Query<'_, '_, (&GlobalTransform, &mut PreviousGlobalTransform), With<Mesh3d>>,
)