pub struct DirectionalLightBundle {
pub directional_light: DirectionalLight,
pub frusta: CascadesFrusta,
pub cascades: Cascades,
pub cascade_shadow_config: CascadeShadowConfig,
pub visible_entities: CascadesVisibleEntities,
pub transform: Transform,
pub global_transform: GlobalTransform,
pub visibility: Visibility,
pub inherited_visibility: InheritedVisibility,
pub view_visibility: ViewVisibility,
pub sync: SyncToRenderWorld,
}
๐Deprecated since 0.15.0: Use the
DirectionalLight
component instead. Inserting it will now also insert the other components required by it automatically.Expand description
A component bundle for DirectionalLight
entities.
Fieldsยง
ยงdirectional_light: DirectionalLight
๐Deprecated since 0.15.0: Use the
ยงDirectionalLight
component instead. Inserting it will now also insert the other components required by it automatically.frusta: CascadesFrusta
๐Deprecated since 0.15.0: Use the
ยงDirectionalLight
component instead. Inserting it will now also insert the other components required by it automatically.cascades: Cascades
๐Deprecated since 0.15.0: Use the
ยงDirectionalLight
component instead. Inserting it will now also insert the other components required by it automatically.cascade_shadow_config: CascadeShadowConfig
๐Deprecated since 0.15.0: Use the
ยงDirectionalLight
component instead. Inserting it will now also insert the other components required by it automatically.visible_entities: CascadesVisibleEntities
๐Deprecated since 0.15.0: Use the
ยงDirectionalLight
component instead. Inserting it will now also insert the other components required by it automatically.transform: Transform
๐Deprecated since 0.15.0: Use the
ยงDirectionalLight
component instead. Inserting it will now also insert the other components required by it automatically.global_transform: GlobalTransform
๐Deprecated since 0.15.0: Use the
ยงDirectionalLight
component instead. Inserting it will now also insert the other components required by it automatically.visibility: Visibility
๐Deprecated since 0.15.0: Use the
DirectionalLight
component instead. Inserting it will now also insert the other components required by it automatically.Enables or disables the light
inherited_visibility: InheritedVisibility
๐Deprecated since 0.15.0: Use the
DirectionalLight
component instead. Inserting it will now also insert the other components required by it automatically.Inherited visibility of an entity.
view_visibility: ViewVisibility
๐Deprecated since 0.15.0: Use the
DirectionalLight
component instead. Inserting it will now also insert the other components required by it automatically.Algorithmically-computed indication of whether an entity is visible and should be extracted for rendering
sync: SyncToRenderWorld
๐Deprecated since 0.15.0: Use the
DirectionalLight
component instead. Inserting it will now also insert the other components required by it automatically.Marker component that indicates that its entity needs to be synchronized to the render world
Trait Implementationsยง
Sourceยงimpl Bundle for DirectionalLightBundle
impl Bundle for DirectionalLightBundle
Sourceยงfn get_component_ids(
components: &Components,
ids: &mut impl FnMut(Option<ComponentId>),
)
fn get_component_ids( components: &Components, ids: &mut impl FnMut(Option<ComponentId>), )
Sourceยงfn register_required_components(
components: &mut Components,
storages: &mut Storages,
required_components: &mut RequiredComponents,
)
fn register_required_components( components: &mut Components, storages: &mut Storages, required_components: &mut RequiredComponents, )
Registers components that are required by the components in this
Bundle
.Sourceยงimpl Clone for DirectionalLightBundle
impl Clone for DirectionalLightBundle
Sourceยงfn clone(&self) -> DirectionalLightBundle
fn clone(&self) -> DirectionalLightBundle
Returns a copy of the value. Read more
1.0.0 ยท Sourceยงfn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSourceยงimpl Debug for DirectionalLightBundle
impl Debug for DirectionalLightBundle
Sourceยงimpl Default for DirectionalLightBundle
impl Default for DirectionalLightBundle
Sourceยงfn default() -> DirectionalLightBundle
fn default() -> DirectionalLightBundle
Returns the โdefault valueโ for a type. Read more
impl DynamicBundle for DirectionalLightBundle
Auto Trait Implementationsยง
impl Freeze for DirectionalLightBundle
impl RefUnwindSafe for DirectionalLightBundle
impl Send for DirectionalLightBundle
impl Sync for DirectionalLightBundle
impl Unpin for DirectionalLightBundle
impl UnwindSafe for DirectionalLightBundle
Blanket Implementationsยง
Sourceยงimpl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
Sourceยงfn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.Sourceยงimpl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Sourceยงfn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Sourceยงimpl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Sourceยงimpl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
Sourceยงfn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.Sourceยงfn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.Sourceยงfn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
โs vtable from &Trait
โs.Sourceยงfn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
โs vtable from &mut Trait
โs.Sourceยงimpl<T> DowncastSync for T
impl<T> DowncastSync for T
Sourceยงimpl<T> FromWorld for Twhere
T: Default,
impl<T> FromWorld for Twhere
T: Default,
Sourceยงfn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
Creates Self
using default()
.
Sourceยงimpl<T> Instrument for T
impl<T> Instrument for T
Sourceยงfn instrument(self, span: Span) -> Instrumented<Self> โ
fn instrument(self, span: Span) -> Instrumented<Self> โ
Sourceยงfn in_current_span(self) -> Instrumented<Self> โ
fn in_current_span(self) -> Instrumented<Self> โ
Sourceยงimpl<T> IntoEither for T
impl<T> IntoEither for T
Sourceยงfn into_either(self, into_left: bool) -> Either<Self, Self> โ
fn into_either(self, into_left: bool) -> Either<Self, Self> โ
Converts
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moreSourceยงfn into_either_with<F>(self, into_left: F) -> Either<Self, Self> โ
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> โ
Converts
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read more