pub struct GpuClusterableObject { /* private fields */ }
Trait Implementations§
Source§impl Clone for GpuClusterableObject
impl Clone for GpuClusterableObject
Source§fn clone(&self) -> GpuClusterableObject
fn clone(&self) -> GpuClusterableObject
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl CreateFrom for GpuClusterableObjectwhere
GpuClusterableObject: ShaderType<ExtraMetadata = StructMetadata<11>>,
Vec4: for<'__> CreateFrom + for<'__> CreateFrom + for<'__> CreateFrom,
u32: for<'__> CreateFrom,
f32: for<'__> CreateFrom + for<'__> CreateFrom + for<'__> CreateFrom + for<'__> CreateFrom + for<'__> CreateFrom + for<'__> CreateFrom + for<'__> CreateFrom,
impl CreateFrom for GpuClusterableObjectwhere
GpuClusterableObject: ShaderType<ExtraMetadata = StructMetadata<11>>,
Vec4: for<'__> CreateFrom + for<'__> CreateFrom + for<'__> CreateFrom,
u32: for<'__> CreateFrom,
f32: for<'__> CreateFrom + for<'__> CreateFrom + for<'__> CreateFrom + for<'__> CreateFrom + for<'__> CreateFrom + for<'__> CreateFrom + for<'__> CreateFrom,
fn create_from<B>(reader: &mut Reader<B>) -> GpuClusterableObjectwhere
B: BufferRef,
Source§impl Debug for GpuClusterableObject
impl Debug for GpuClusterableObject
Source§impl Default for GpuClusterableObject
impl Default for GpuClusterableObject
Source§fn default() -> GpuClusterableObject
fn default() -> GpuClusterableObject
Returns the “default value” for a type. Read more
Source§impl ReadFrom for GpuClusterableObjectwhere
GpuClusterableObject: ShaderType<ExtraMetadata = StructMetadata<11>>,
Vec4: for<'__> ReadFrom + for<'__> ReadFrom + for<'__> ReadFrom,
u32: for<'__> ReadFrom,
f32: for<'__> ReadFrom + for<'__> ReadFrom + for<'__> ReadFrom + for<'__> ReadFrom + for<'__> ReadFrom + for<'__> ReadFrom + for<'__> ReadFrom,
impl ReadFrom for GpuClusterableObjectwhere
GpuClusterableObject: ShaderType<ExtraMetadata = StructMetadata<11>>,
Vec4: for<'__> ReadFrom + for<'__> ReadFrom + for<'__> ReadFrom,
u32: for<'__> ReadFrom,
f32: for<'__> ReadFrom + for<'__> ReadFrom + for<'__> ReadFrom + for<'__> ReadFrom + for<'__> ReadFrom + for<'__> ReadFrom + for<'__> ReadFrom,
Source§impl ShaderSize for GpuClusterableObject
impl ShaderSize for GpuClusterableObject
Source§const SHADER_SIZE: NonZero<u64> = _
const SHADER_SIZE: NonZero<u64> = _
Represents WGSL Size (equivalent to
ShaderType::min_size
)Source§impl ShaderType for GpuClusterableObject
impl ShaderType for GpuClusterableObject
Source§fn assert_uniform_compat()
fn assert_uniform_compat()
Asserts that
Self
meets the requirements of the
uniform address space restrictions on stored values and the
uniform address space layout constraints Read moreSource§impl WriteInto for GpuClusterableObjectwhere
GpuClusterableObject: ShaderType<ExtraMetadata = StructMetadata<11>>,
Vec4: for<'__> WriteInto + for<'__> WriteInto + for<'__> WriteInto,
u32: for<'__> WriteInto,
f32: for<'__> WriteInto + for<'__> WriteInto + for<'__> WriteInto + for<'__> WriteInto + for<'__> WriteInto + for<'__> WriteInto + for<'__> WriteInto,
impl WriteInto for GpuClusterableObjectwhere
GpuClusterableObject: ShaderType<ExtraMetadata = StructMetadata<11>>,
Vec4: for<'__> WriteInto + for<'__> WriteInto + for<'__> WriteInto,
u32: for<'__> WriteInto,
f32: for<'__> WriteInto + for<'__> WriteInto + for<'__> WriteInto + for<'__> WriteInto + for<'__> WriteInto + for<'__> WriteInto + for<'__> WriteInto,
fn write_into<B>(&self, writer: &mut Writer<B>)where
B: BufferMut,
impl Copy for GpuClusterableObject
Auto Trait Implementations§
impl Freeze for GpuClusterableObject
impl RefUnwindSafe for GpuClusterableObject
impl Send for GpuClusterableObject
impl Sync for GpuClusterableObject
impl Unpin for GpuClusterableObject
impl UnwindSafe for GpuClusterableObject
Blanket Implementations§
Source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
Source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
Source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.Source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.Source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.Source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.Source§impl<T> DowncastSync for T
impl<T> DowncastSync for T
Source§impl<T> FromWorld for Twhere
T: Default,
impl<T> FromWorld for Twhere
T: Default,
Source§fn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
Creates Self
using default()
.
Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
Source§fn in_current_span(self) -> Instrumented<Self> ⓘ
fn in_current_span(self) -> Instrumented<Self> ⓘ
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
Converts
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
Converts
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read more