pub struct GpuClusterableObject { /* private fields */ }Trait Implementations§
Source§impl Clone for GpuClusterableObject
impl Clone for GpuClusterableObject
Source§fn clone(&self) -> GpuClusterableObject
fn clone(&self) -> GpuClusterableObject
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl CreateFrom for GpuClusterableObjectwhere
GpuClusterableObject: ShaderType<ExtraMetadata = StructMetadata<11>>,
Vec4: for<'__> CreateFrom + for<'__> CreateFrom + for<'__> CreateFrom,
u32: for<'__> CreateFrom + for<'__> CreateFrom,
f32: for<'__> CreateFrom + for<'__> CreateFrom + for<'__> CreateFrom + for<'__> CreateFrom + for<'__> CreateFrom + for<'__> CreateFrom,
impl CreateFrom for GpuClusterableObjectwhere
GpuClusterableObject: ShaderType<ExtraMetadata = StructMetadata<11>>,
Vec4: for<'__> CreateFrom + for<'__> CreateFrom + for<'__> CreateFrom,
u32: for<'__> CreateFrom + for<'__> CreateFrom,
f32: for<'__> CreateFrom + for<'__> CreateFrom + for<'__> CreateFrom + for<'__> CreateFrom + for<'__> CreateFrom + for<'__> CreateFrom,
fn create_from<B>(reader: &mut Reader<B>) -> GpuClusterableObjectwhere
B: BufferRef,
Source§impl Debug for GpuClusterableObject
impl Debug for GpuClusterableObject
Source§impl Default for GpuClusterableObject
impl Default for GpuClusterableObject
Source§fn default() -> GpuClusterableObject
fn default() -> GpuClusterableObject
Returns the “default value” for a type. Read more
Source§impl ReadFrom for GpuClusterableObjectwhere
GpuClusterableObject: ShaderType<ExtraMetadata = StructMetadata<11>>,
Vec4: for<'__> ReadFrom + for<'__> ReadFrom + for<'__> ReadFrom,
u32: for<'__> ReadFrom + for<'__> ReadFrom,
f32: for<'__> ReadFrom + for<'__> ReadFrom + for<'__> ReadFrom + for<'__> ReadFrom + for<'__> ReadFrom + for<'__> ReadFrom,
impl ReadFrom for GpuClusterableObjectwhere
GpuClusterableObject: ShaderType<ExtraMetadata = StructMetadata<11>>,
Vec4: for<'__> ReadFrom + for<'__> ReadFrom + for<'__> ReadFrom,
u32: for<'__> ReadFrom + for<'__> ReadFrom,
f32: for<'__> ReadFrom + for<'__> ReadFrom + for<'__> ReadFrom + for<'__> ReadFrom + for<'__> ReadFrom + for<'__> ReadFrom,
Source§impl ShaderSize for GpuClusterableObject
impl ShaderSize for GpuClusterableObject
Source§const SHADER_SIZE: NonZero<u64> = _
const SHADER_SIZE: NonZero<u64> = _
Represents WGSL Size (equivalent to
ShaderType::min_size)Source§impl ShaderType for GpuClusterableObject
impl ShaderType for GpuClusterableObject
Source§fn assert_uniform_compat()
fn assert_uniform_compat()
Asserts that
Self meets the requirements of the
uniform address space restrictions on stored values and the
uniform address space layout constraints Read moreSource§impl WriteInto for GpuClusterableObjectwhere
GpuClusterableObject: ShaderType<ExtraMetadata = StructMetadata<11>>,
Vec4: for<'__> WriteInto + for<'__> WriteInto + for<'__> WriteInto,
u32: for<'__> WriteInto + for<'__> WriteInto,
f32: for<'__> WriteInto + for<'__> WriteInto + for<'__> WriteInto + for<'__> WriteInto + for<'__> WriteInto + for<'__> WriteInto,
impl WriteInto for GpuClusterableObjectwhere
GpuClusterableObject: ShaderType<ExtraMetadata = StructMetadata<11>>,
Vec4: for<'__> WriteInto + for<'__> WriteInto + for<'__> WriteInto,
u32: for<'__> WriteInto + for<'__> WriteInto,
f32: for<'__> WriteInto + for<'__> WriteInto + for<'__> WriteInto + for<'__> WriteInto + for<'__> WriteInto + for<'__> WriteInto,
fn write_into<B>(&self, writer: &mut Writer<B>)where
B: BufferMut,
impl Copy for GpuClusterableObject
Auto Trait Implementations§
impl Freeze for GpuClusterableObject
impl RefUnwindSafe for GpuClusterableObject
impl Send for GpuClusterableObject
impl Sync for GpuClusterableObject
impl Unpin for GpuClusterableObject
impl UnwindSafe for GpuClusterableObject
Blanket Implementations§
Source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
Source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
Return the
T ShaderType for self. When used in AsBindGroup
derives, it is safe to assume that all images in self exist.Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
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fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
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T: Clone,
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T: Any,
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T: Any,
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Convert
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