pub struct ScreenSpaceReflectionsBundle {
pub settings: ScreenSpaceReflections,
pub depth_prepass: DepthPrepass,
pub deferred_prepass: DeferredPrepass,
}
๐Deprecated since 0.15.0: Use the
ScreenSpaceReflections
components instead. Inserting it will now also insert the other components required by it automatically.Expand description
A convenient bundle to add screen space reflections to a camera, along with the depth and deferred prepasses required to enable them.
Fieldsยง
ยงsettings: ScreenSpaceReflections
๐Deprecated since 0.15.0: Use the
ScreenSpaceReflections
components instead. Inserting it will now also insert the other components required by it automatically.The component that enables SSR.
depth_prepass: DepthPrepass
๐Deprecated since 0.15.0: Use the
ScreenSpaceReflections
components instead. Inserting it will now also insert the other components required by it automatically.The depth prepass, needed for SSR.
deferred_prepass: DeferredPrepass
๐Deprecated since 0.15.0: Use the
ScreenSpaceReflections
components instead. Inserting it will now also insert the other components required by it automatically.The deferred prepass, needed for SSR.
Trait Implementationsยง
Sourceยงimpl Bundle for ScreenSpaceReflectionsBundle
impl Bundle for ScreenSpaceReflectionsBundle
Sourceยงfn get_component_ids(
components: &Components,
ids: &mut impl FnMut(Option<ComponentId>),
)
fn get_component_ids( components: &Components, ids: &mut impl FnMut(Option<ComponentId>), )
Sourceยงfn register_required_components(
components: &mut Components,
storages: &mut Storages,
required_components: &mut RequiredComponents,
)
fn register_required_components( components: &mut Components, storages: &mut Storages, required_components: &mut RequiredComponents, )
Registers components that are required by the components in this
Bundle
.Sourceยงimpl Default for ScreenSpaceReflectionsBundle
impl Default for ScreenSpaceReflectionsBundle
Sourceยงfn default() -> ScreenSpaceReflectionsBundle
fn default() -> ScreenSpaceReflectionsBundle
Returns the โdefault valueโ for a type. Read more
impl DynamicBundle for ScreenSpaceReflectionsBundle
Auto Trait Implementationsยง
impl Freeze for ScreenSpaceReflectionsBundle
impl RefUnwindSafe for ScreenSpaceReflectionsBundle
impl Send for ScreenSpaceReflectionsBundle
impl Sync for ScreenSpaceReflectionsBundle
impl Unpin for ScreenSpaceReflectionsBundle
impl UnwindSafe for ScreenSpaceReflectionsBundle
Blanket Implementationsยง
Sourceยงimpl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
Sourceยงfn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.Sourceยงimpl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Sourceยงfn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Sourceยงimpl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
Sourceยงfn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.Sourceยงfn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
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into Rc<ConcreteType>
where ConcreteType
implements Trait
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fn as_any(&self) -> &(dyn Any + 'static)
Convert
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(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
โs vtable from &Trait
โs.Sourceยงfn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
โs vtable from &mut Trait
โs.Sourceยงimpl<T> DowncastSync for T
impl<T> DowncastSync for T
Sourceยงimpl<T> FromWorld for Twhere
T: Default,
impl<T> FromWorld for Twhere
T: Default,
Sourceยงfn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
Creates Self
using default()
.
Sourceยงimpl<T> Instrument for T
impl<T> Instrument for T
Sourceยงfn instrument(self, span: Span) -> Instrumented<Self> โ
fn instrument(self, span: Span) -> Instrumented<Self> โ
Sourceยงfn in_current_span(self) -> Instrumented<Self> โ
fn in_current_span(self) -> Instrumented<Self> โ
Sourceยงimpl<T> IntoEither for T
impl<T> IntoEither for T
Sourceยงfn into_either(self, into_left: bool) -> Either<Self, Self> โ
fn into_either(self, into_left: bool) -> Either<Self, Self> โ
Converts
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moreSourceยงfn into_either_with<F>(self, into_left: F) -> Either<Self, Self> โ
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> โ
Converts
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read more