pub struct SkinIndices {
pub current: HashMap<MainEntity, SkinIndex, EntityHash>,
pub prev: HashMap<MainEntity, SkinIndex, EntityHash>,
}
Expand description
Maps each skinned mesh to the applicable offset within the SkinUniforms
buffer.
We store both the current frame’s joint matrices and the previous frame’s joint matrices for the purposes of motion vector calculation.
Fields§
§current: HashMap<MainEntity, SkinIndex, EntityHash>
Maps each skinned mesh to the applicable offset within
SkinUniforms::current_buffer
.
prev: HashMap<MainEntity, SkinIndex, EntityHash>
Maps each skinned mesh to the applicable offset within
SkinUniforms::prev_buffer
.
Trait Implementations§
Source§impl Default for SkinIndices
impl Default for SkinIndices
Source§fn default() -> SkinIndices
fn default() -> SkinIndices
Returns the “default value” for a type. Read more
impl Resource for SkinIndices
Auto Trait Implementations§
impl Freeze for SkinIndices
impl RefUnwindSafe for SkinIndices
impl Send for SkinIndices
impl Sync for SkinIndices
impl Unpin for SkinIndices
impl UnwindSafe for SkinIndices
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