pub struct VisibleClusterableObjects {
pub point_light_count: usize,
pub spot_light_count: usize,
/* private fields */
}
Fields§
§point_light_count: usize
§spot_light_count: usize
Implementations§
Trait Implementations§
Source§impl Clone for VisibleClusterableObjects
impl Clone for VisibleClusterableObjects
Source§fn clone(&self) -> VisibleClusterableObjects
fn clone(&self) -> VisibleClusterableObjects
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Component for VisibleClusterableObjects
impl Component for VisibleClusterableObjects
Source§const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table
const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table
A constant indicating the storage type used for this component.
Source§fn register_required_components(
requiree: ComponentId,
components: &mut Components,
storages: &mut Storages,
required_components: &mut RequiredComponents,
inheritance_depth: u16,
)
fn register_required_components( requiree: ComponentId, components: &mut Components, storages: &mut Storages, required_components: &mut RequiredComponents, inheritance_depth: u16, )
Registers required components.
Source§fn register_component_hooks(hooks: &mut ComponentHooks)
fn register_component_hooks(hooks: &mut ComponentHooks)
Called when registering this component, allowing mutable access to its
ComponentHooks
.Source§impl Debug for VisibleClusterableObjects
impl Debug for VisibleClusterableObjects
Source§impl Default for VisibleClusterableObjects
impl Default for VisibleClusterableObjects
Source§fn default() -> VisibleClusterableObjects
fn default() -> VisibleClusterableObjects
Returns the “default value” for a type. Read more
Auto Trait Implementations§
impl Freeze for VisibleClusterableObjects
impl RefUnwindSafe for VisibleClusterableObjects
impl Send for VisibleClusterableObjects
impl Sync for VisibleClusterableObjects
impl Unpin for VisibleClusterableObjects
impl UnwindSafe for VisibleClusterableObjects
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Source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
Source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
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fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<C> Bundle for Cwhere
C: Component,
impl<C> Bundle for Cwhere
C: Component,
fn component_ids( components: &mut Components, storages: &mut Storages, ids: &mut impl FnMut(ComponentId), )
unsafe fn from_components<T, F>(ctx: &mut T, func: &mut F) -> C
Source§fn register_required_components(
components: &mut Components,
storages: &mut Storages,
required_components: &mut RequiredComponents,
)
fn register_required_components( components: &mut Components, storages: &mut Storages, required_components: &mut RequiredComponents, )
Registers components that are required by the components in this
Bundle
.Source§fn get_component_ids(
components: &Components,
ids: &mut impl FnMut(Option<ComponentId>),
)
fn get_component_ids( components: &Components, ids: &mut impl FnMut(Option<ComponentId>), )
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T: Clone,
impl<T> CloneToUninit for Twhere
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impl<T> DowncastSync for T
Source§impl<C> DynamicBundle for Cwhere
C: Component,
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C: Component,
fn get_components(self, func: &mut impl FnMut(StorageType, OwningPtr<'_>))
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