pub type ScreenSpaceAmbientOcclusionSettings = ScreenSpaceAmbientOcclusion;
👎Deprecated since 0.15.0: Renamed to
ScreenSpaceAmbientOcclusion
Aliased Type§
struct ScreenSpaceAmbientOcclusionSettings {
pub quality_level: ScreenSpaceAmbientOcclusionQualityLevel,
pub constant_object_thickness: f32,
}
Fields§
§quality_level: ScreenSpaceAmbientOcclusionQualityLevel
Quality of the SSAO effect.
constant_object_thickness: f32
A constant estimated thickness of objects.
This value is used to decide how far behind an object a ray of light needs to be in order to pass behind it. Any ray closer than that will be occluded.