pub fn motion_blur(
view: ViewQuery<'_, '_, (&ViewTarget, &MotionBlurPipelineId, &ViewPrepassTextures, &ViewDepthTexture, &MotionBlurUniform, &Msaa)>,
motion_blur_pipeline: Res<'_, MotionBlurPipeline>,
pipeline_cache: Res<'_, PipelineCache>,
settings_uniforms: Res<'_, ComponentUniforms<MotionBlurUniform>>,
globals_buffer: Res<'_, GlobalsBuffer>,
ctx: RenderContext<'_, '_>,
)