pub fn init_motion_blur_pipeline(
commands: Commands<'_, '_>,
render_device: Res<'_, RenderDevice>,
fullscreen_shader: Res<'_, FullscreenShader>,
asset_server: Res<'_, AssetServer>,
)
pub fn init_motion_blur_pipeline(
commands: Commands<'_, '_>,
render_device: Res<'_, RenderDevice>,
fullscreen_shader: Res<'_, FullscreenShader>,
asset_server: Res<'_, AssetServer>,
)