Module prelude

Module prelude 

Source
Expand description

The render prelude.

This includes the most common types in this crate, re-exported for your convenience.

Structs§

ExtractSchedule
Schedule in which data from the main world is ‘extracted’ into the render world.
ManualTextureViews
Resource that stores manually managed ManualTextureViews for use as a RenderTarget. This type dereferences to a HashMap<ManualTextureViewHandle, ManualTextureView>. To add a new texture view, pick a new ManualTextureViewHandle and insert it into the map. Then, to render to the view, set a Cameras target to RenderTarget::TextureView(handle).

Enums§

AlphaMode
Sets how a material’s base color alpha channel is used for transparency.
Msaa
Component for configuring the number of samples for Multi-Sample Anti-Aliasing for a Camera.

Traits§

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