Expand description
The render prelude.
This includes the most common types in this crate, re-exported for your convenience.
Structs§
- Extract
Schedule - Schedule which extract data from the main world and inserts it into the render world.
- Manual
Texture Views - Resource that stores manually managed
ManualTextureViews for use as aRenderTarget. This type dereferences to aHashMap<ManualTextureViewHandle, ManualTextureView>. To add a new texture view, pick a newManualTextureViewHandleand insert it into the map. Then, to render to the view, set aCamerastargettoRenderTarget::TextureView(handle).
Enums§
- Alpha
Mode - Sets how a material’s base color alpha channel is used for transparency.
- Msaa
- Component for configuring the number of samples for Multi-Sample Anti-Aliasing
for a
Camera.