Expand description
The render prelude.
This includes the most common types in this crate, re-exported for your convenience.
Structs§
- Extract
Schedule - Schedule in which data from the main world is ‘extracted’ into the render world.
- Manual
Texture Views - Resource that stores manually managed
ManualTextureViews for use as aRenderTarget. This type dereferences to aHashMap<ManualTextureViewHandle, ManualTextureView>. To add a new texture view, pick a newManualTextureViewHandleand insert it into the map. Then, to render to the view, set aCamerastargettoRenderTarget::TextureView(handle). - Render
Graph - Schedule label for the root render graph schedule. This schedule runs once per frame
in the
render_systemsystem and is responsible for driving the entire rendering process.
Enums§
- Msaa
- Component for configuring the number of samples for Multi-Sample Anti-Aliasing
for a
Camera.