Module prelude

Source
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The time prelude.

This includes the most common types in this crate, re-exported for your convenience.

Structs§

Fixed
The fixed timestep game clock following virtual time.
Real
Real time clock representing elapsed wall clock time.
Time
A generic clock resource that tracks how much it has advanced since its previous update and since its creation.
Timer
Tracks elapsed time. Enters the finished state once duration is reached.
Virtual
The virtual game clock representing game time.

Enums§

TimerMode
Specifies Timer behavior.