pub fn mark_dirty_trees(
changed_transforms: Query<'_, '_, Entity, Or<(Changed<Transform>, Changed<ChildOf>, Added<GlobalTransform>)>>,
orphaned: RemovedComponents<'_, '_, ChildOf>,
transforms: Query<'_, '_, &mut TransformTreeChanged>,
parents: Query<'_, '_, &ChildOf>,
static_optimizations: ResMut<'_, StaticTransformOptimizations>,
)Expand description
Optimization for static scenes.
Propagates a “dirty bit” up the hierarchy towards ancestors. Transform propagation can ignore entire subtrees of the hierarchy if it encounters an entity without the dirty bit.
Configure behavior with StaticTransformOptimizations.