pub fn convert_keyboard_input(
keyboard_input: &KeyEvent,
window: Entity,
) -> KeyboardInputExpand description
Converts a winit::event::KeyEvent and a window Entity to a Bevy KeyboardInput
pub fn convert_keyboard_input(
keyboard_input: &KeyEvent,
window: Entity,
) -> KeyboardInputConverts a winit::event::KeyEvent and a window Entity to a Bevy KeyboardInput