Structs§
- Asset metadata that informs how an
Asset
should be handled by the asset system. - Information about a dependency used to process an asset. This is used to determine whether an asset’s “process dependency” has changed.
- Info produced by the
AssetProcessor
for a given processed asset. This is used to determine if an asset source file (or its dependencies) has changed. - This is a minimal counterpart to
ProcessedInfo
that exists to speed up serialization in cases where the wholeProcessedInfo
isn’t necessary.
Enums§
- Configures how an asset source file should be handled by the asset system.
- This is a minimal counterpart to
AssetAction
that exists to speed up (or enable) serialization in cases where the wholeAssetAction
isn’t necessary.