Structs§
- Asset
Meta - Asset metadata that informs how an
Asset
should be handled by the asset system. - Asset
Meta Minimal - This is a minimal counterpart to
AssetMeta
that exists to speed up (or enable) serialization in cases where the wholeAssetMeta
isn’t necessary. - Process
Dependency Info - Information about a dependency used to process an asset. This is used to determine whether an asset’s “process dependency” has changed.
- Processed
Info - Info produced by the
AssetProcessor
for a given processed asset. This is used to determine if an asset source file (or its dependencies) has changed. - Processed
Info Minimal - This is a minimal counterpart to
ProcessedInfo
that exists to speed up serialization in cases where the wholeProcessedInfo
isn’t necessary.
Enums§
- Asset
Action - Configures how an asset source file should be handled by the asset system.
- Asset
Action Minimal - This is a minimal counterpart to
AssetAction
that exists to speed up (or enable) serialization in cases where the wholeAssetAction
isn’t necessary.
Constants§
Traits§
- Asset
Meta Dyn - A dynamic type-erased counterpart to
AssetMeta
that enables passing around and interacting withAssetMeta
without knowing its type. - Settings
- Settings used by the asset system, such as by
AssetLoader
,Process
, andAssetSaver