pub struct UntypedDirectNestedLoader<'ctx, 'builder, 'reader> { /* private fields */ }
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Implementations§
Source§impl<'ctx: 'reader, 'builder, 'reader> UntypedDirectNestedLoader<'ctx, 'builder, 'reader>
impl<'ctx: 'reader, 'builder, 'reader> UntypedDirectNestedLoader<'ctx, 'builder, 'reader>
Sourcepub async fn load<'p>(
self,
path: impl Into<AssetPath<'p>>,
) -> Result<ErasedLoadedAsset, LoadDirectError>
pub async fn load<'p>( self, path: impl Into<AssetPath<'p>>, ) -> Result<ErasedLoadedAsset, LoadDirectError>
Loads the asset at the given path
directly. This is an async function that will wait until the asset is fully loaded before
returning. Use this if you need the value of another asset in order to load the current asset. For example, if you are
deriving a new asset from the referenced asset, or you are building a collection of assets. This will add the path
as a
“load dependency”.
If the current loader is used in a Process
“asset preprocessor”, such as a LoadTransformAndSave
preprocessor,
changing a “load dependency” will result in re-processing of the asset.
Auto Trait Implementations§
impl<'ctx, 'builder, 'reader> Freeze for UntypedDirectNestedLoader<'ctx, 'builder, 'reader>
impl<'ctx, 'builder, 'reader> !RefUnwindSafe for UntypedDirectNestedLoader<'ctx, 'builder, 'reader>
impl<'ctx, 'builder, 'reader> Send for UntypedDirectNestedLoader<'ctx, 'builder, 'reader>
impl<'ctx, 'builder, 'reader> Sync for UntypedDirectNestedLoader<'ctx, 'builder, 'reader>
impl<'ctx, 'builder, 'reader> Unpin for UntypedDirectNestedLoader<'ctx, 'builder, 'reader>
impl<'ctx, 'builder, 'reader> !UnwindSafe for UntypedDirectNestedLoader<'ctx, 'builder, 'reader>
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