pub struct ViewDepthOfFieldBindGroupLayouts { /* private fields */ }
Expand description
Bind group layouts for depth of field specific to a single view.
Trait Implementations§
Source§impl Clone for ViewDepthOfFieldBindGroupLayouts
impl Clone for ViewDepthOfFieldBindGroupLayouts
Source§fn clone(&self) -> ViewDepthOfFieldBindGroupLayouts
fn clone(&self) -> ViewDepthOfFieldBindGroupLayouts
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Component for ViewDepthOfFieldBindGroupLayouts
impl Component for ViewDepthOfFieldBindGroupLayouts
Source§const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table
const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table
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required_components: &mut RequiredComponents,
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recursion_check_stack: &mut Vec<ComponentId>,
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fn register_required_components( requiree: ComponentId, components: &mut ComponentsRegistrator<'_>, required_components: &mut RequiredComponents, inheritance_depth: u16, recursion_check_stack: &mut Vec<ComponentId>, )
Registers required components.
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Maps the entities on this component using the given
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When deriving Component
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Read moreAuto Trait Implementations§
impl Freeze for ViewDepthOfFieldBindGroupLayouts
impl !RefUnwindSafe for ViewDepthOfFieldBindGroupLayouts
impl Send for ViewDepthOfFieldBindGroupLayouts
impl Sync for ViewDepthOfFieldBindGroupLayouts
impl Unpin for ViewDepthOfFieldBindGroupLayouts
impl !UnwindSafe for ViewDepthOfFieldBindGroupLayouts
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Source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
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