bevy_ecs::event

Struct EventMutator

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pub struct EventMutator<'w, 's, E: Event> { /* private fields */ }
Expand description

Mutably reads events of type T keeping track of which events have already been read by each system allowing multiple systems to read the same events. Ideal for chains of systems that all want to modify the same events.

§Usage

EventMutatorss are usually declared as a SystemParam.


#[derive(Event, Debug)]
pub struct MyEvent(pub u32); // Custom event type.
fn my_system(mut reader: EventMutator<MyEvent>) {
    for event in reader.read() {
        event.0 += 1;
        println!("received event: {:?}", event);
    }
}

§Concurrency

Multiple systems with EventMutator<T> of the same event type can not run concurrently. They also can not be executed in parallel with EventReader or EventWriter.

§Clearing, Reading, and Peeking

Events are stored in a double buffered queue that switches each frame. This switch also clears the previous frame’s events. Events should be read each frame otherwise they may be lost. For manual control over this behavior, see Events.

Most of the time systems will want to use EventMutator::read(). This function creates an iterator over all events that haven’t been read yet by this system, marking the event as read in the process.

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impl<'w, 's, E: Event> EventMutator<'w, 's, E>

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pub fn read(&mut self) -> EventMutIterator<'_, E>

Iterates over the events this EventMutator has not seen yet. This updates the EventMutator’s event counter, which means subsequent event reads will not include events that happened before now.

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pub fn read_with_id(&mut self) -> EventMutIteratorWithId<'_, E>

Like read, except also returning the EventId of the events.

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pub fn len(&self) -> usize

Determines the number of events available to be read from this EventMutator without consuming any.

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pub fn is_empty(&self) -> bool

Returns true if there are no events available to read.

§Example

The following example shows a useful pattern where some behavior is triggered if new events are available. EventMutator::clear() is used so the same events don’t re-trigger the behavior the next time the system runs.

#[derive(Event)]
struct CollisionEvent;

fn play_collision_sound(mut events: EventMutator<CollisionEvent>) {
    if !events.is_empty() {
        events.clear();
        // Play a sound
    }
}
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pub fn clear(&mut self)

Consumes all available events.

This means these events will not appear in calls to EventMutator::read() or EventMutator::read_with_id() and EventMutator::is_empty() will return true.

For usage, see EventMutator::is_empty().

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impl<'w, 's, E: Debug + Event> Debug for EventMutator<'w, 's, E>

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<E: Event> SystemParam for EventMutator<'_, '_, E>

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type State = FetchState<E>

Used to store data which persists across invocations of a system.
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type Item<'w, 's> = EventMutator<'w, 's, E>

The item type returned when constructing this system param. The value of this associated type should be Self, instantiated with new lifetimes. Read more
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fn init_state(world: &mut World, system_meta: &mut SystemMeta) -> Self::State

Registers any World access used by this SystemParam and creates a new instance of this param’s State.
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unsafe fn new_archetype( state: &mut Self::State, archetype: &Archetype, system_meta: &mut SystemMeta, )

For the specified Archetype, registers the components accessed by this SystemParam (if applicable).a Read more
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fn apply(state: &mut Self::State, system_meta: &SystemMeta, world: &mut World)

Applies any deferred mutations stored in this SystemParam’s state. This is used to apply Commands during apply_deferred.
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fn queue( state: &mut Self::State, system_meta: &SystemMeta, world: DeferredWorld<'_>, )

Queues any deferred mutations to be applied at the next apply_deferred.
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unsafe fn validate_param<'w, 's>( state: &'s Self::State, system_meta: &SystemMeta, world: UnsafeWorldCell<'w>, ) -> bool

Validates that the param can be acquired by the get_param. Built-in executors use this to prevent systems with invalid params from running. For nested SystemParams validation will fail if any delegated validation fails. Read more
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unsafe fn get_param<'w, 's>( state: &'s mut Self::State, system_meta: &SystemMeta, world: UnsafeWorldCell<'w>, change_tick: Tick, ) -> Self::Item<'w, 's>

Creates a parameter to be passed into a SystemParamFunction. Read more
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impl<'w, 's, E: Event> ReadOnlySystemParam for EventMutator<'w, 's, E>

Auto Trait Implementations§

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impl<'w, 's, E> Freeze for EventMutator<'w, 's, E>

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impl<'w, 's, E> RefUnwindSafe for EventMutator<'w, 's, E>
where E: RefUnwindSafe,

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impl<'w, 's, E> Send for EventMutator<'w, 's, E>

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impl<'w, 's, E> Sync for EventMutator<'w, 's, E>

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impl<'w, 's, E> Unpin for EventMutator<'w, 's, E>

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impl<'w, 's, E> !UnwindSafe for EventMutator<'w, 's, E>

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> Downcast for T
where T: Any,

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fn into_any(self: Box<T>) -> Box<dyn Any>

Convert Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.
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fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>

Convert Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be further downcast into Rc<ConcreteType> where ConcreteType implements Trait.
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fn as_any(&self) -> &(dyn Any + 'static)

Convert &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s.
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fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)

Convert &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &mut Any’s vtable from &mut Trait’s.
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impl<T> DowncastSync for T
where T: Any + Send + Sync,

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fn into_any_arc(self: Arc<T>) -> Arc<dyn Any + Sync + Send>

Convert Arc<Trait> (where Trait: Downcast) to Arc<Any>. Arc<Any> can then be further downcast into Arc<ConcreteType> where ConcreteType implements Trait.
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T> Instrument for T

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fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
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fn in_current_span(self) -> Instrumented<Self>

Instruments this type with the current Span, returning an Instrumented wrapper. Read more
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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<V, T> VZip<V> for T
where V: MultiLane<T>,

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fn vzip(self) -> V

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impl<T> WithSubscriber for T

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fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self>
where S: Into<Dispatch>,

Attaches the provided Subscriber to this type, returning a WithDispatch wrapper. Read more
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fn with_current_subscriber(self) -> WithDispatch<Self>

Attaches the current default Subscriber to this type, returning a WithDispatch wrapper. Read more
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impl<T> ConditionalSend for T
where T: Send,