pub struct EventMutator<'w, 's, E: Event> { /* private fields */ }
Expand description
Mutably reads events of type T
keeping track of which events have already been read
by each system allowing multiple systems to read the same events. Ideal for chains of systems
that all want to modify the same events.
§Usage
EventMutators
s are usually declared as a SystemParam
.
#[derive(Event, Debug)]
pub struct MyEvent(pub u32); // Custom event type.
fn my_system(mut reader: EventMutator<MyEvent>) {
for event in reader.read() {
event.0 += 1;
println!("received event: {:?}", event);
}
}
§Concurrency
Multiple systems with EventMutator<T>
of the same event type can not run concurrently.
They also can not be executed in parallel with EventReader
or EventWriter
.
§Clearing, Reading, and Peeking
Events are stored in a double buffered queue that switches each frame. This switch also clears the previous
frame’s events. Events should be read each frame otherwise they may be lost. For manual control over this
behavior, see Events
.
Most of the time systems will want to use EventMutator::read()
. This function creates an iterator over
all events that haven’t been read yet by this system, marking the event as read in the process.
Implementations§
Source§impl<'w, 's, E: Event> EventMutator<'w, 's, E>
impl<'w, 's, E: Event> EventMutator<'w, 's, E>
Sourcepub fn read(&mut self) -> EventMutIterator<'_, E> ⓘ
pub fn read(&mut self) -> EventMutIterator<'_, E> ⓘ
Iterates over the events this EventMutator
has not seen yet. This updates the
EventMutator
’s event counter, which means subsequent event reads will not include events
that happened before now.
Sourcepub fn read_with_id(&mut self) -> EventMutIteratorWithId<'_, E> ⓘ
pub fn read_with_id(&mut self) -> EventMutIteratorWithId<'_, E> ⓘ
Sourcepub fn len(&self) -> usize
pub fn len(&self) -> usize
Determines the number of events available to be read from this EventMutator
without consuming any.
Sourcepub fn is_empty(&self) -> bool
pub fn is_empty(&self) -> bool
Returns true
if there are no events available to read.
§Example
The following example shows a useful pattern where some behavior is triggered if new events are available.
EventMutator::clear()
is used so the same events don’t re-trigger the behavior the next time the system runs.
#[derive(Event)]
struct CollisionEvent;
fn play_collision_sound(mut events: EventMutator<CollisionEvent>) {
if !events.is_empty() {
events.clear();
// Play a sound
}
}
Sourcepub fn clear(&mut self)
pub fn clear(&mut self)
Consumes all available events.
This means these events will not appear in calls to EventMutator::read()
or
EventMutator::read_with_id()
and EventMutator::is_empty()
will return true
.
For usage, see EventMutator::is_empty()
.
Trait Implementations§
Source§impl<E: Event> SystemParam for EventMutator<'_, '_, E>
impl<E: Event> SystemParam for EventMutator<'_, '_, E>
Source§type Item<'w, 's> = EventMutator<'w, 's, E>
type Item<'w, 's> = EventMutator<'w, 's, E>
Self
, instantiated with new lifetimes. Read moreSource§fn init_state(world: &mut World, system_meta: &mut SystemMeta) -> Self::State
fn init_state(world: &mut World, system_meta: &mut SystemMeta) -> Self::State
World
access used by this SystemParam
and creates a new instance of this param’s State
.Source§unsafe fn new_archetype(
state: &mut Self::State,
archetype: &Archetype,
system_meta: &mut SystemMeta,
)
unsafe fn new_archetype( state: &mut Self::State, archetype: &Archetype, system_meta: &mut SystemMeta, )
Archetype
, registers the components accessed by this SystemParam
(if applicable).a Read moreSource§fn apply(state: &mut Self::State, system_meta: &SystemMeta, world: &mut World)
fn apply(state: &mut Self::State, system_meta: &SystemMeta, world: &mut World)
SystemParam
’s state.
This is used to apply Commands
during apply_deferred
.Source§fn queue(
state: &mut Self::State,
system_meta: &SystemMeta,
world: DeferredWorld<'_>,
)
fn queue( state: &mut Self::State, system_meta: &SystemMeta, world: DeferredWorld<'_>, )
apply_deferred
.Source§unsafe fn validate_param<'w, 's>(
state: &'s Self::State,
system_meta: &SystemMeta,
world: UnsafeWorldCell<'w>,
) -> bool
unsafe fn validate_param<'w, 's>( state: &'s Self::State, system_meta: &SystemMeta, world: UnsafeWorldCell<'w>, ) -> bool
get_param
.
Built-in executors use this to prevent systems with invalid params from running.
For nested SystemParam
s validation will fail if any
delegated validation fails. Read moreSource§unsafe fn get_param<'w, 's>(
state: &'s mut Self::State,
system_meta: &SystemMeta,
world: UnsafeWorldCell<'w>,
change_tick: Tick,
) -> Self::Item<'w, 's>
unsafe fn get_param<'w, 's>( state: &'s mut Self::State, system_meta: &SystemMeta, world: UnsafeWorldCell<'w>, change_tick: Tick, ) -> Self::Item<'w, 's>
SystemParamFunction
. Read moreimpl<'w, 's, E: Event> ReadOnlySystemParam for EventMutator<'w, 's, E>
Auto Trait Implementations§
impl<'w, 's, E> Freeze for EventMutator<'w, 's, E>
impl<'w, 's, E> RefUnwindSafe for EventMutator<'w, 's, E>where
E: RefUnwindSafe,
impl<'w, 's, E> Send for EventMutator<'w, 's, E>
impl<'w, 's, E> Sync for EventMutator<'w, 's, E>
impl<'w, 's, E> Unpin for EventMutator<'w, 's, E>
impl<'w, 's, E> !UnwindSafe for EventMutator<'w, 's, E>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
Source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.Source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.Source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.Source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.