pub fn base_specialize(
world: &mut World,
key: ErasedMaterialPipelineKey,
layout: &MeshVertexBufferLayoutRef,
properties: &Arc<MaterialProperties>,
) -> Result<CachedRenderPipelineId, SpecializedMeshPipelineError>pub fn base_specialize(
world: &mut World,
key: ErasedMaterialPipelineKey,
layout: &MeshVertexBufferLayoutRef,
properties: &Arc<MaterialProperties>,
) -> Result<CachedRenderPipelineId, SpecializedMeshPipelineError>