pub fn build_directional_light_cascades(
directional_light_shadow_map: Res<'_, DirectionalLightShadowMap>,
views: Query<'_, '_, (Entity, &GlobalTransform, &Projection, &Camera)>,
lights: Query<'_, '_, (&GlobalTransform, &DirectionalLight, &CascadeShadowConfig, &mut Cascades)>,
)