Function check_views_lights_need_specialization

Source
pub fn check_views_lights_need_specialization(
    view_lights: Query<'_, '_, &ViewLightEntities, With<ExtractedView>>,
    view_light_entities: Query<'_, '_, (&LightEntity, &ExtractedView)>,
    shadow_render_phases: Res<'_, ViewBinnedRenderPhases<Shadow>>,
    light_key_cache: ResMut<'_, LightKeyCache>,
    light_specialization_ticks: ResMut<'_, LightSpecializationTicks>,
    ticks: SystemChangeTick,
)