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check_views_lights_need_specialization

Function check_views_lights_need_specialization 

Source
pub fn check_views_lights_need_specialization(
    view_light_entities: Query<'_, '_, (&LightEntity, &ExtractedView)>,
    shadow_render_phases: Res<'_, ViewBinnedRenderPhases<Shadow>>,
    light_key_cache: ResMut<'_, LightKeyCache>,
    dirty_specializations: ResMut<'_, DirtySpecializations>,
)