Function check_views_need_specialization

Source
pub fn check_views_need_specialization(
    view_key_cache: ResMut<'_, ViewKeyCache>,
    view_specialization_ticks: ResMut<'_, ViewSpecializationTicks>,
    views: Query<'_, '_, (&ExtractedView, &Msaa, Option<&Tonemapping>, Option<&DebandDither>, Option<&ShadowFilteringMethod>, Has<ScreenSpaceAmbientOcclusion>, (Has<NormalPrepass>, Has<DepthPrepass>, Has<MotionVectorPrepass>, Has<DeferredPrepass>), Option<&Camera3d>, Has<TemporalJitter>, Option<&Projection>, Has<DistanceFog>, (Has<RenderViewLightProbes<EnvironmentMapLight>>, Has<RenderViewLightProbes<IrradianceVolume>>), Has<OrderIndependentTransparencySettings>)>,
    ticks: SystemChangeTick,
)