pub fn collect_gpu_culled_meshes(
cameras: Query<'_, '_, (Option<&RenderLayers>, &mut RenderVisibleEntities), With<ExtractedView>>,
lights: Query<'_, '_, (Option<&RenderLayers>, &mut RenderShadowMapVisibleEntities)>,
render_gpu_culled_entities: ResMut<'_, RenderGpuCulledEntities>,
)Expand description
Transfers entities from RenderGpuCulledEntities to the
RenderVisibleEntities and RenderShadowMapVisibleEntities components
on each view.
Each view must maintain a separate list of GPU-culled entities because the views and entities might belong to different render layers.