pub fn get_image_texture<'a>(
dummy_white_gpu_image: &'a GpuImage,
gpu_images: &'a RenderAssets<GpuImage>,
handle_option: &Option<Handle<Image>>,
) -> Option<(&'a TextureView, &'a Sampler)>pub fn get_image_texture<'a>(
dummy_white_gpu_image: &'a GpuImage,
gpu_images: &'a RenderAssets<GpuImage>,
handle_option: &Option<Handle<Image>>,
) -> Option<(&'a TextureView, &'a Sampler)>