pub fn main_transmissive_pass_3d(
world: &World,
view: ViewQuery<'_, '_, (&ExtractedCamera, &ExtractedView, &ScreenSpaceTransmission, &ViewTarget, Option<&ViewTransmissionTexture>, &ViewDepthTexture, Option<&MainPassResolutionOverride>)>,
transmissive_phases: Res<'_, ViewSortedRenderPhases<Transmissive3d>>,
ctx: RenderContext<'_, '_>,
)