Function prepare_material_bind_groups

Source
pub fn prepare_material_bind_groups<M>(
    allocator: ResMut<'_, MaterialBindGroupAllocator<M>>,
    render_device: Res<'_, RenderDevice>,
    fallback_image: Res<'_, FallbackImage>,
    fallback_resources: Res<'_, FallbackBindlessResources>,
)
where M: Material,
Expand description

Creates and/or recreates any bind groups that contain materials that were modified this frame.