Function prepare_prepass_view_bind_group

Source
pub fn prepare_prepass_view_bind_group<M: Material>(
    render_device: Res<'_, RenderDevice>,
    prepass_pipeline: Res<'_, PrepassPipeline<M>>,
    view_uniforms: Res<'_, ViewUniforms>,
    globals_buffer: Res<'_, GlobalsBuffer>,
    previous_view_uniforms: Res<'_, PreviousViewUniforms>,
    visibility_ranges: Res<'_, RenderVisibilityRanges>,
    prepass_view_bind_group: ResMut<'_, PrepassViewBindGroup>,
)