pub fn screen_space_reflections(
view: ViewQuery<'_, '_, (&ViewTarget, &MeshViewBindGroup, &ScreenSpaceReflectionsPipelineId)>,
pipeline_cache: Res<'_, PipelineCache>,
ssr_pipeline: Res<'_, ScreenSpaceReflectionsPipeline>,
bluenoise: Res<'_, Bluenoise>,
render_images: Res<'_, RenderAssets<GpuImage>>,
ctx: RenderContext<'_, '_>,
)