pub fn shared_shadow_pass<const IS_LATE: bool>(
world: &World,
view_light_query: ViewQuery<'_, '_, (Entity, &ShadowView, &ExtractedView, Has<OcclusionCulling>)>,
shadow_render_phases: Res<'_, ViewBinnedRenderPhases<Shadow>>,
ctx: RenderContext<'_, '_>,
)Expand description
Renders the shadow maps that aren’t associated with a specific view.
At present, these consist of the point and spot light shadow maps.