pub fn skins_use_uniform_buffers(render_device: &RenderDevice) -> bool
Expand description
Returns true if skinning must use uniforms (and dynamic offsets) because storage buffers aren’t supported on the current platform.
pub fn skins_use_uniform_buffers(render_device: &RenderDevice) -> bool
Returns true if skinning must use uniforms (and dynamic offsets) because storage buffers aren’t supported on the current platform.