Function write_material_bind_group_buffers

Source
pub fn write_material_bind_group_buffers<M>(
    allocator: ResMut<'_, MaterialBindGroupAllocator<M>>,
    render_device: Res<'_, RenderDevice>,
    render_queue: Res<'_, RenderQueue>,
)
where M: Material,
Expand description

Uploads the contents of all buffers that the MaterialBindGroupAllocator manages to the GPU.

Non-bindless allocators don’t currently manage any buffers, so this method only has an effect for bindless allocators.