pub fn write_mesh_culling_data_buffer(
render_device: Res<'_, RenderDevice>,
render_queue: Res<'_, RenderQueue>,
mesh_culling_data_buffer: ResMut<'_, MeshCullingDataBuffer>,
pipeline_cache: Res<'_, PipelineCache>,
sparse_buffer_update_jobs: ResMut<'_, SparseBufferUpdateJobs>,
sparse_buffer_update_bind_groups: ResMut<'_, SparseBufferUpdateBindGroups>,
sparse_buffer_update_pipelines: Res<'_, SparseBufferUpdatePipelines>,
)Expand description
Writes the information needed to do GPU mesh culling to the GPU.