pub struct ClearIndirectParametersMetadataNode;Expand description
The render node that clears out the GPU-side indirect metadata buffers.
This is only used when indirect drawing is enabled.
Trait Implementations§
Source§impl Default for ClearIndirectParametersMetadataNode
impl Default for ClearIndirectParametersMetadataNode
Source§fn default() -> ClearIndirectParametersMetadataNode
fn default() -> ClearIndirectParametersMetadataNode
Returns the “default value” for a type. Read more
Source§impl Node for ClearIndirectParametersMetadataNode
impl Node for ClearIndirectParametersMetadataNode
Source§fn run<'w>(
&self,
_: &mut RenderGraphContext<'_>,
render_context: &mut RenderContext<'w>,
world: &'w World,
) -> Result<(), NodeRunError>
fn run<'w>( &self, _: &mut RenderGraphContext<'_>, render_context: &mut RenderContext<'w>, world: &'w World, ) -> Result<(), NodeRunError>
Runs the graph node logic, issues draw calls, updates the output slots and
optionally queues up subgraphs for execution. The graph data, input and output values are
passed via the
RenderGraphContext.Source§fn input(&self) -> Vec<SlotInfo>
fn input(&self) -> Vec<SlotInfo>
Specifies the required input slots for this node.
They will then be available during the run method inside the
RenderGraphContext.Auto Trait Implementations§
impl Freeze for ClearIndirectParametersMetadataNode
impl RefUnwindSafe for ClearIndirectParametersMetadataNode
impl Send for ClearIndirectParametersMetadataNode
impl Sync for ClearIndirectParametersMetadataNode
impl Unpin for ClearIndirectParametersMetadataNode
impl UnwindSafe for ClearIndirectParametersMetadataNode
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Source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
Source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
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