pub struct LightProbe;
Expand description
A marker component for a light probe, which is a cuboid region that provides global illumination to all fragments inside it.
Note that a light probe will have no effect unless the entity contains some
kind of illumination, which can either be an EnvironmentMapLight
or an
IrradianceVolume
.
The light probe range is conceptually a unit cube (1×1×1) centered on the
origin. The Transform
applied to this entity can scale, rotate, or translate
that cube so that it contains all fragments that should take this light probe into account.
When multiple sources of indirect illumination can be applied to a fragment, the highest-quality one is chosen. Diffuse and specular illumination are considered separately, so, for example, Bevy may decide to sample the diffuse illumination from an irradiance volume and the specular illumination from a reflection probe. From highest priority to lowest priority, the ranking is as follows:
Rank | Diffuse | Specular |
---|---|---|
1 | Lightmap | Lightmap |
2 | Irradiance volume | Reflection probe |
3 | Reflection probe | View environment map |
4 | View environment map |
Note that ambient light is always added to the diffuse component and does not participate in the ranking. That is, ambient light is applied in addition to, not instead of, the light sources above.
A terminology note: Unfortunately, there is little agreement across game and graphics engines as to what to call the various techniques that Bevy groups under the term light probe. In Bevy, a light probe is the generic term that encompasses both reflection probes and irradiance volumes. In object-oriented terms, light probe is the superclass, and reflection probe and irradiance volume are subclasses. In other engines, you may see the term light probe refer to an irradiance volume with a single voxel, or perhaps some other technique, while in Bevy light probe refers not to a specific technique but rather to a class of techniques. Developers familiar with other engines should be aware of this terminology difference.
Implementations§
Source§impl LightProbe
impl LightProbe
Trait Implementations§
Source§impl Clone for LightProbe
impl Clone for LightProbe
Source§fn clone(&self) -> LightProbe
fn clone(&self) -> LightProbe
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read moreSource§impl Component for LightProbe
Required Components: Transform
, Visibility
.
impl Component for LightProbe
Required Components: Transform
, Visibility
.
A component’s Required Components are inserted whenever it is inserted. Note that this will also insert the required components of the required components, recursively, in depth-first order.
Source§const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table
const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table
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type Mutability = Mutable
Component<Mutability = Mutable>
],
while immutable components will instead have [Component<Mutability = Immutable>
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requiree: ComponentId,
components: &mut ComponentsRegistrator<'_>,
required_components: &mut RequiredComponents,
inheritance_depth: u16,
recursion_check_stack: &mut Vec<ComponentId>,
)
fn register_required_components( requiree: ComponentId, components: &mut ComponentsRegistrator<'_>, required_components: &mut RequiredComponents, inheritance_depth: u16, recursion_check_stack: &mut Vec<ComponentId>, )
Source§fn clone_behavior() -> ComponentCloneBehavior
fn clone_behavior() -> ComponentCloneBehavior
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Source§fn map_entities<E>(_this: &mut Self, _mapper: &mut E)where
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fn map_entities<E>(_this: &mut Self, _mapper: &mut E)where
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EntityMapper
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When deriving Component
, this is populated by annotating fields containing entities with #[entities]
Read moreSource§impl Debug for LightProbe
impl Debug for LightProbe
Source§impl Default for LightProbe
impl Default for LightProbe
Source§fn default() -> LightProbe
fn default() -> LightProbe
Source§impl FromReflect for LightProbe
impl FromReflect for LightProbe
Source§fn from_reflect(reflect: &dyn PartialReflect) -> Option<Self>
fn from_reflect(reflect: &dyn PartialReflect) -> Option<Self>
Self
from a reflected value.Source§fn take_from_reflect(
reflect: Box<dyn PartialReflect>,
) -> Result<Self, Box<dyn PartialReflect>>
fn take_from_reflect( reflect: Box<dyn PartialReflect>, ) -> Result<Self, Box<dyn PartialReflect>>
Self
using,
constructing the value using from_reflect
if that fails. Read moreSource§impl GetTypeRegistration for LightProbe
impl GetTypeRegistration for LightProbe
Source§fn get_type_registration() -> TypeRegistration
fn get_type_registration() -> TypeRegistration
TypeRegistration
for this type.Source§fn register_type_dependencies(registry: &mut TypeRegistry)
fn register_type_dependencies(registry: &mut TypeRegistry)
Source§impl PartialReflect for LightProbe
impl PartialReflect for LightProbe
Source§fn get_represented_type_info(&self) -> Option<&'static TypeInfo>
fn get_represented_type_info(&self) -> Option<&'static TypeInfo>
Source§fn try_apply(&mut self, value: &dyn PartialReflect) -> Result<(), ApplyError>
fn try_apply(&mut self, value: &dyn PartialReflect) -> Result<(), ApplyError>
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fn reflect_hash(&self) -> Option<u64>
Source§fn is_dynamic(&self) -> bool
fn is_dynamic(&self) -> bool
Source§impl Reflect for LightProbe
impl Reflect for LightProbe
Source§fn as_any_mut(&mut self) -> &mut dyn Any
fn as_any_mut(&mut self) -> &mut dyn Any
&mut dyn Any
. Read moreSource§fn into_reflect(self: Box<Self>) -> Box<dyn Reflect>
fn into_reflect(self: Box<Self>) -> Box<dyn Reflect>
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fn as_reflect(&self) -> &dyn Reflect
Source§fn as_reflect_mut(&mut self) -> &mut dyn Reflect
fn as_reflect_mut(&mut self) -> &mut dyn Reflect
Source§impl Struct for LightProbe
impl Struct for LightProbe
Source§fn field(&self, name: &str) -> Option<&dyn PartialReflect>
fn field(&self, name: &str) -> Option<&dyn PartialReflect>
name
as a &dyn PartialReflect
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&mut dyn PartialReflect
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fn field_at(&self, index: usize) -> Option<&dyn PartialReflect>
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as a
&dyn PartialReflect
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as a &mut dyn PartialReflect
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fn name_at(&self, index: usize) -> Option<&str>
index
.Source§fn iter_fields(&self) -> FieldIter<'_>
fn iter_fields(&self) -> FieldIter<'_>
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insteadDynamicStruct
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fn get_represented_struct_info(&self) -> Option<&'static StructInfo>
None
if TypeInfo
is not available.Source§impl TypePath for LightProbe
impl TypePath for LightProbe
Source§fn type_path() -> &'static str
fn type_path() -> &'static str
Source§fn short_type_path() -> &'static str
fn short_type_path() -> &'static str
Source§fn type_ident() -> Option<&'static str>
fn type_ident() -> Option<&'static str>
Source§fn crate_name() -> Option<&'static str>
fn crate_name() -> Option<&'static str>
Source§impl Typed for LightProbe
impl Typed for LightProbe
impl Copy for LightProbe
Auto Trait Implementations§
impl Freeze for LightProbe
impl RefUnwindSafe for LightProbe
impl Send for LightProbe
impl Sync for LightProbe
impl Unpin for LightProbe
impl UnwindSafe for LightProbe
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impl<T, U> AsBindGroupShaderType<U> for T
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impl<C> Bundle for Cwhere
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components: &mut ComponentsRegistrator<'_>,
required_components: &mut RequiredComponents,
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