pub struct MorphIndices {
pub current: MainEntityHashMap<MorphIndex>,
pub prev: MainEntityHashMap<MorphIndex>,
}
Expand description
Maps each mesh affected by morph targets to the applicable offset within the
MorphUniforms
buffer.
We store both the current frame’s mapping and the previous frame’s mapping for the purposes of motion vector calculation.
Fields§
§current: MainEntityHashMap<MorphIndex>
Maps each entity with a morphed mesh to the appropriate offset within
MorphUniforms::current_buffer
.
prev: MainEntityHashMap<MorphIndex>
Maps each entity with a morphed mesh to the appropriate offset within
MorphUniforms::prev_buffer
.
Trait Implementations§
Source§impl Default for MorphIndices
impl Default for MorphIndices
Source§fn default() -> MorphIndices
fn default() -> MorphIndices
Returns the “default value” for a type. Read more
impl Resource for MorphIndices
Auto Trait Implementations§
impl Freeze for MorphIndices
impl RefUnwindSafe for MorphIndices
impl Send for MorphIndices
impl Sync for MorphIndices
impl Unpin for MorphIndices
impl UnwindSafe for MorphIndices
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