Struct MorphIndices

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pub struct MorphIndices {
    pub current: MainEntityHashMap<MorphIndex>,
    pub prev: MainEntityHashMap<MorphIndex>,
}
Expand description

Maps each mesh affected by morph targets to the applicable offset within the MorphUniforms buffer.

We store both the current frame’s mapping and the previous frame’s mapping for the purposes of motion vector calculation.

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§current: MainEntityHashMap<MorphIndex>

Maps each entity with a morphed mesh to the appropriate offset within MorphUniforms::current_buffer.

§prev: MainEntityHashMap<MorphIndex>

Maps each entity with a morphed mesh to the appropriate offset within MorphUniforms::prev_buffer.

Trait Implementations§

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impl Default for MorphIndices

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fn default() -> MorphIndices

Returns the “default value” for a type. Read more
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impl Resource for MorphIndices
where Self: Send + Sync + 'static,

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