pub struct PointLight {
pub color: Color,
pub intensity: f32,
pub range: f32,
pub radius: f32,
pub shadows_enabled: bool,
pub affects_lightmapped_mesh_diffuse: bool,
pub shadow_depth_bias: f32,
pub shadow_normal_bias: f32,
pub shadow_map_near_z: f32,
}
Expand description
A light that emits light in all directions from a central point.
Real-world values for intensity
(luminous power in lumens) based on the electrical power
consumption of the type of real-world light are:
Luminous Power (lumen) (i.e. the intensity member) | Incandescent non-halogen (Watts) | Incandescent halogen (Watts) | Compact fluorescent (Watts) | LED (Watts) |
---|---|---|---|---|
200 | 25 | 3-5 | 3 | |
450 | 40 | 29 | 9-11 | 5-8 |
800 | 60 | 13-15 | 8-12 | |
1100 | 75 | 53 | 18-20 | 10-16 |
1600 | 100 | 72 | 24-28 | 14-17 |
2400 | 150 | 30-52 | 24-30 | |
3100 | 200 | 49-75 | 32 | |
4000 | 300 | 75-100 | 40.5 |
Source: Wikipedia
§Shadows
To enable shadows, set the shadows_enabled
property to true
.
To control the resolution of the shadow maps, use the PointLightShadowMap
resource.
Fields§
§color: Color
The color of this light source.
intensity: f32
Luminous power in lumens, representing the amount of light emitted by this source in all directions.
range: f32
Cut-off for the light’s area-of-effect. Fragments outside this range will not be affected by
this light at all, so it’s important to tune this together with intensity
to prevent hard
lighting cut-offs.
radius: f32
Simulates a light source coming from a spherical volume with the given radius.
This affects the size of specular highlights created by this light, as well as the soft shadow penumbra size. Because of this, large values may not produce the intended result – for example, light radius does not affect shadow softness or diffuse lighting.
shadows_enabled: bool
Whether this light casts shadows.
affects_lightmapped_mesh_diffuse: bool
Whether this point light contributes diffuse lighting to meshes with lightmaps.
Set this to false if your lightmap baking tool bakes the direct diffuse light from this point light into the lightmaps in order to avoid counting the radiance from this light twice. Note that the specular portion of the light is always considered, because Bevy currently has no means to bake specular light.
By default, this is set to true.
shadow_depth_bias: f32
A bias used when sampling shadow maps to avoid “shadow-acne”, or false shadow occlusions
that happen as a result of shadow-map fragments not mapping 1:1 to screen-space fragments.
Too high of a depth bias can lead to shadows detaching from their casters, or
“peter-panning”. This bias can be tuned together with shadow_normal_bias
to correct shadow
artifacts for a given scene.
shadow_normal_bias: f32
A bias applied along the direction of the fragment’s surface normal. It is scaled to the shadow map’s texel size so that it can be small close to the camera and gets larger further away.
shadow_map_near_z: f32
The distance from the light to near Z plane in the shadow map.
Objects closer than this distance to the light won’t cast shadows. Setting this higher increases the shadow map’s precision.
This only has an effect if shadows are enabled.
Implementations§
Source§impl PointLight
impl PointLight
pub const DEFAULT_SHADOW_DEPTH_BIAS: f32 = 0.0799999982f32
pub const DEFAULT_SHADOW_NORMAL_BIAS: f32 = 0.600000024f32
pub const DEFAULT_SHADOW_MAP_NEAR_Z: f32 = 0.100000001f32
Trait Implementations§
Source§impl Clone for PointLight
impl Clone for PointLight
Source§fn clone(&self) -> PointLight
fn clone(&self) -> PointLight
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read moreSource§impl Component for PointLight
Required Components: CubemapFrusta
, CubemapVisibleEntities
, Transform
, Visibility
, VisibilityClass
.
impl Component for PointLight
Required Components: CubemapFrusta
, CubemapVisibleEntities
, Transform
, Visibility
, VisibilityClass
.
A component’s Required Components are inserted whenever it is inserted. Note that this will also insert the required components of the required components, recursively, in depth-first order.
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requiree: ComponentId,
components: &mut ComponentsRegistrator<'_>,
required_components: &mut RequiredComponents,
inheritance_depth: u16,
recursion_check_stack: &mut Vec<ComponentId>,
)
fn register_required_components( requiree: ComponentId, components: &mut ComponentsRegistrator<'_>, required_components: &mut RequiredComponents, inheritance_depth: u16, recursion_check_stack: &mut Vec<ComponentId>, )
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Read moreSource§impl Debug for PointLight
impl Debug for PointLight
Source§impl Default for PointLight
impl Default for PointLight
Source§impl FromReflect for PointLightwhere
PointLight: Any + Send + Sync,
Color: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
f32: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
bool: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl FromReflect for PointLightwhere
PointLight: Any + Send + Sync,
Color: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
f32: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
bool: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
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fn take_from_reflect( reflect: Box<dyn PartialReflect>, ) -> Result<Self, Box<dyn PartialReflect>>
Self
using,
constructing the value using from_reflect
if that fails. Read moreSource§impl GetTypeRegistration for PointLightwhere
PointLight: Any + Send + Sync,
Color: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
f32: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
bool: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl GetTypeRegistration for PointLightwhere
PointLight: Any + Send + Sync,
Color: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
f32: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
bool: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
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fn get_type_registration() -> TypeRegistration
TypeRegistration
for this type.Source§fn register_type_dependencies(registry: &mut TypeRegistry)
fn register_type_dependencies(registry: &mut TypeRegistry)
Source§impl PartialReflect for PointLightwhere
PointLight: Any + Send + Sync,
Color: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
f32: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
bool: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl PartialReflect for PointLightwhere
PointLight: Any + Send + Sync,
Color: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
f32: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
bool: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
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Source§impl Reflect for PointLightwhere
PointLight: Any + Send + Sync,
Color: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
f32: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
bool: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl Reflect for PointLightwhere
PointLight: Any + Send + Sync,
Color: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
f32: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
bool: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
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fn as_reflect(&self) -> &dyn Reflect
Source§fn as_reflect_mut(&mut self) -> &mut dyn Reflect
fn as_reflect_mut(&mut self) -> &mut dyn Reflect
Source§impl Struct for PointLightwhere
PointLight: Any + Send + Sync,
Color: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
f32: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
bool: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl Struct for PointLightwhere
PointLight: Any + Send + Sync,
Color: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
f32: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
bool: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
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fn get_represented_struct_info(&self) -> Option<&'static StructInfo>
None
if TypeInfo
is not available.Source§impl TypePath for PointLight
impl TypePath for PointLight
Source§fn type_path() -> &'static str
fn type_path() -> &'static str
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fn short_type_path() -> &'static str
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fn type_ident() -> Option<&'static str>
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fn crate_name() -> Option<&'static str>
Source§impl Typed for PointLightwhere
PointLight: Any + Send + Sync,
Color: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
f32: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
bool: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl Typed for PointLightwhere
PointLight: Any + Send + Sync,
Color: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
f32: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
bool: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl Copy for PointLight
Auto Trait Implementations§
impl Freeze for PointLight
impl RefUnwindSafe for PointLight
impl Send for PointLight
impl Sync for PointLight
impl Unpin for PointLight
impl UnwindSafe for PointLight
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