pub struct ShadowPassNode { /* private fields */ }
Expand description
Encapsulates rendering logic shared between the early and late shadow pass nodes.
Trait Implementations§
Source§impl FromWorld for ShadowPassNode
impl FromWorld for ShadowPassNode
Source§fn from_world(world: &mut World) -> Self
fn from_world(world: &mut World) -> Self
Creates
Self
using data from the given World
.Auto Trait Implementations§
impl Freeze for ShadowPassNode
impl !RefUnwindSafe for ShadowPassNode
impl Send for ShadowPassNode
impl Sync for ShadowPassNode
impl Unpin for ShadowPassNode
impl !UnwindSafe for ShadowPassNode
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Source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
Source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
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impl<T> DowncastSend for T
Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
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Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
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variant of Either<Self, Self>
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Converts self
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
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Converts self
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