pub struct SpotLight {
pub color: Color,
pub intensity: f32,
pub range: f32,
pub radius: f32,
pub shadows_enabled: bool,
pub affects_lightmapped_mesh_diffuse: bool,
pub shadow_depth_bias: f32,
pub shadow_normal_bias: f32,
pub shadow_map_near_z: f32,
pub outer_angle: f32,
pub inner_angle: f32,
}
Expand description
A light that emits light in a given direction from a central point.
Behaves like a point light in a perfectly absorbent housing that
shines light only in a given direction. The direction is taken from
the transform, and can be specified with Transform::looking_at
.
Fields§
§color: Color
The color of the light.
By default, this is white.
intensity: f32
Luminous power in lumens, representing the amount of light emitted by this source in all directions.
range: f32
Range in meters that this light illuminates.
Note that this value affects resolution of the shadow maps; generally, the higher you set it, the lower-resolution your shadow maps will be. Consequently, you should set this value to be only the size that you need.
radius: f32
Simulates a light source coming from a spherical volume with the given radius.
This affects the size of specular highlights created by this light, as well as the soft shadow penumbra size. Because of this, large values may not produce the intended result – for example, light radius does not affect shadow softness or diffuse lighting.
shadows_enabled: bool
Whether this light casts shadows.
Note that shadows are rather expensive and become more so with every light that casts them. In general, it’s best to aggressively limit the number of lights with shadows enabled to one or two at most.
affects_lightmapped_mesh_diffuse: bool
Whether this spot light contributes diffuse lighting to meshes with lightmaps.
Set this to false if your lightmap baking tool bakes the direct diffuse light from this directional light into the lightmaps in order to avoid counting the radiance from this light twice. Note that the specular portion of the light is always considered, because Bevy currently has no means to bake specular light.
By default, this is set to true.
shadow_depth_bias: f32
A value that adjusts the tradeoff between self-shadowing artifacts and proximity of shadows to their casters.
This value frequently must be tuned to the specific scene; this is normal and a well-known part of the shadow mapping workflow. If set too low, unsightly shadow patterns appear on objects not in shadow as objects incorrectly cast shadows on themselves, known as shadow acne. If set too high, shadows detach from the objects casting them and seem to “fly” off the objects, known as Peter Panning.
shadow_normal_bias: f32
A bias applied along the direction of the fragment’s surface normal. It is scaled to the shadow map’s texel size so that it can be small close to the camera and gets larger further away.
shadow_map_near_z: f32
The distance from the light to the near Z plane in the shadow map.
Objects closer than this distance to the light won’t cast shadows. Setting this higher increases the shadow map’s precision.
This only has an effect if shadows are enabled.
outer_angle: f32
Angle defining the distance from the spot light direction to the outer limit
of the light’s cone of effect.
outer_angle
should be < PI / 2.0
.
PI / 2.0
defines a hemispherical spot light, but shadows become very blocky as the angle
approaches this limit.
inner_angle: f32
Angle defining the distance from the spot light direction to the inner limit
of the light’s cone of effect.
Light is attenuated from inner_angle
to outer_angle
to give a smooth falloff.
inner_angle
should be <= outer_angle
Implementations§
Source§impl SpotLight
impl SpotLight
pub const DEFAULT_SHADOW_DEPTH_BIAS: f32 = 0.0199999996f32
pub const DEFAULT_SHADOW_NORMAL_BIAS: f32 = 1.79999995f32
pub const DEFAULT_SHADOW_MAP_NEAR_Z: f32 = 0.100000001f32
Trait Implementations§
Source§impl Component for SpotLight
Required Components: Frustum
, VisibleMeshEntities
, Transform
, Visibility
, VisibilityClass
.
impl Component for SpotLight
Required Components: Frustum
, VisibleMeshEntities
, Transform
, Visibility
, VisibilityClass
.
A component’s Required Components are inserted whenever it is inserted. Note that this will also insert the required components of the required components, recursively, in depth-first order.
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components: &mut ComponentsRegistrator<'_>,
required_components: &mut RequiredComponents,
inheritance_depth: u16,
recursion_check_stack: &mut Vec<ComponentId>,
)
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Read moreSource§impl FromReflect for SpotLightwhere
SpotLight: Any + Send + Sync,
Color: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
f32: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
bool: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl FromReflect for SpotLightwhere
SpotLight: Any + Send + Sync,
Color: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
f32: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
bool: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
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reflect: Box<dyn PartialReflect>,
) -> Result<Self, Box<dyn PartialReflect>>
fn take_from_reflect( reflect: Box<dyn PartialReflect>, ) -> Result<Self, Box<dyn PartialReflect>>
Self
using,
constructing the value using from_reflect
if that fails. Read moreSource§impl GetTypeRegistration for SpotLightwhere
SpotLight: Any + Send + Sync,
Color: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
f32: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
bool: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl GetTypeRegistration for SpotLightwhere
SpotLight: Any + Send + Sync,
Color: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
f32: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
bool: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
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fn get_type_registration() -> TypeRegistration
TypeRegistration
for this type.Source§fn register_type_dependencies(registry: &mut TypeRegistry)
fn register_type_dependencies(registry: &mut TypeRegistry)
Source§impl PartialReflect for SpotLightwhere
SpotLight: Any + Send + Sync,
Color: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
f32: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
bool: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl PartialReflect for SpotLightwhere
SpotLight: Any + Send + Sync,
Color: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
f32: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
bool: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
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Source§impl Reflect for SpotLightwhere
SpotLight: Any + Send + Sync,
Color: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
f32: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
bool: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl Reflect for SpotLightwhere
SpotLight: Any + Send + Sync,
Color: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
f32: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
bool: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
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fn as_reflect(&self) -> &dyn Reflect
Source§fn as_reflect_mut(&mut self) -> &mut dyn Reflect
fn as_reflect_mut(&mut self) -> &mut dyn Reflect
Source§impl Struct for SpotLightwhere
SpotLight: Any + Send + Sync,
Color: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
f32: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
bool: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl Struct for SpotLightwhere
SpotLight: Any + Send + Sync,
Color: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
f32: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
bool: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
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fn get_represented_struct_info(&self) -> Option<&'static StructInfo>
None
if TypeInfo
is not available.Source§impl TypePath for SpotLight
impl TypePath for SpotLight
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fn type_path() -> &'static str
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fn short_type_path() -> &'static str
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fn type_ident() -> Option<&'static str>
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fn crate_name() -> Option<&'static str>
Source§impl Typed for SpotLightwhere
SpotLight: Any + Send + Sync,
Color: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
f32: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
bool: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl Typed for SpotLightwhere
SpotLight: Any + Send + Sync,
Color: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
f32: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
bool: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl Copy for SpotLight
Auto Trait Implementations§
impl Freeze for SpotLight
impl RefUnwindSafe for SpotLight
impl Send for SpotLight
impl Sync for SpotLight
impl Unpin for SpotLight
impl UnwindSafe for SpotLight
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