pub type DrawMaterial = (SetItemPipeline, SetMeshViewBindGroup<0>, SetMeshViewBindingArrayBindGroup<1>, SetMeshBindGroup<2>, SetMaterialBindGroup<MATERIAL_BIND_GROUP_INDEX>, DrawMesh);
pub type DrawMaterial = (SetItemPipeline, SetMeshViewBindGroup<0>, SetMeshViewBindingArrayBindGroup<1>, SetMeshBindGroup<2>, SetMaterialBindGroup<MATERIAL_BIND_GROUP_INDEX>, DrawMesh);