pub fn check_wireframe_entities_needing_specialization(
needs_specialization: Query<'_, '_, Entity, Or<(Changed<Mesh3d>, AssetChanged<Mesh3d>, Changed<Mesh3dWireframe>, AssetChanged<Mesh3dWireframe>)>>,
entities_needing_specialization: ResMut<'_, WireframeEntitiesNeedingSpecialization>,
)