pub fn check_wireframe_entities_needing_specialization(
needs_specialization: Query<'_, '_, Entity, Or<(Changed<Mesh3d>, AssetChanged<Mesh3d>, Changed<Mesh3dWireframe>, AssetChanged<Mesh3dWireframe>, Changed<WireframeLineWidth>, Changed<WireframeTopology>)>>,
entities_needing_specialization: ResMut<'_, WireframeEntitiesNeedingSpecialization>,
removed_mesh_3d_components: RemovedComponents<'_, '_, Mesh3d>,
removed_mesh_3d_wireframe_components: RemovedComponents<'_, '_, Mesh3dWireframe>,
)Expand description
Finds 3D wireframe entities that have changed in such a way as to
potentially require specialization and adds them to the
WireframeEntitiesNeedingSpecialization list.